License software to the public and update README.md

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Ashley N. 2023-09-02 14:46:55 -04:00
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Copyright (C) 2020-2023 Ashley N. (ne0ndrag0n)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

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@ -5,5 +5,14 @@ The **R**etro **E**ntertainment **S**oftware Tool**kit** (reskit) is a suite con
To get started, check out the [wiki](https://git.ne0ndrag0n.com/ashley/reskit/wiki/?action=_pages) or type `reskit --help` to view a list of supported tools and options. To get started, check out the [wiki](https://git.ne0ndrag0n.com/ashley/reskit/wiki/?action=_pages) or type `reskit --help` to view a list of supported tools and options.
**Reskit is beta software!** Please read important disclaimers for each tool.
# Available Tools
* `tileset` - Convert an image to a series of tiles for a given console.
* Supported consoles: Sega Mega Drive VDP (tile and sprite order)
* `soundtrack` - Convert a music sequence to an on-console format/sound driver
* Supported input formats: DMF (Deflemask) Version 27 (1.1.8)
* Supported export formats: Echo Sound Engine (ESF) for Sega Mega Drive
# Build # Build
Reskit is developed in Rust and provided as a cargo crate. Simply type `cargo build` to build the project. Output should be in `target/debug/reskit`. Reskit is developed in Rust and provided as a cargo crate. Simply type `cargo build` to build the project. Output should be in `target/debug/reskit`.