License software to the public and update README.md
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Copyright (C) 2020-2023 Ashley N. (ne0ndrag0n)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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@ -5,5 +5,14 @@ The **R**etro **E**ntertainment **S**oftware Tool**kit** (reskit) is a suite con
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To get started, check out the [wiki](https://git.ne0ndrag0n.com/ashley/reskit/wiki/?action=_pages) or type `reskit --help` to view a list of supported tools and options.
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To get started, check out the [wiki](https://git.ne0ndrag0n.com/ashley/reskit/wiki/?action=_pages) or type `reskit --help` to view a list of supported tools and options.
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**Reskit is beta software!** Please read important disclaimers for each tool.
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# Available Tools
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* `tileset` - Convert an image to a series of tiles for a given console.
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* Supported consoles: Sega Mega Drive VDP (tile and sprite order)
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* `soundtrack` - Convert a music sequence to an on-console format/sound driver
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* Supported input formats: DMF (Deflemask) Version 27 (1.1.8)
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* Supported export formats: Echo Sound Engine (ESF) for Sega Mega Drive
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# Build
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# Build
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Reskit is developed in Rust and provided as a cargo crate. Simply type `cargo build` to build the project. Output should be in `target/debug/reskit`.
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Reskit is developed in Rust and provided as a cargo crate. Simply type `cargo build` to build the project. Output should be in `target/debug/reskit`.
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