Generation of palette/nametables simplified and refactored for palettes
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ff08ee4e46
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5d8f7294ef
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@ -1,27 +1,44 @@
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use std::{error::Error, convert::TryInto};
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use image::GenericImageView;
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use crate::reskit::tileset::image_to_tiles;
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use super::converter::{TiledTilemap, Layer, SystemPlane};
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/**
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* Output the .bin file (using `tileset` tool to build it) containing each of the tiles
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* in the Tiled Editor tileset.
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* Output the .bin and .pal file (using `tileset` tool to build it) containing each of the tiles
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* and palettes in the Tiled Editor tileset.
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*/
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pub fn get_tiles( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>> {
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let mut palette: [u16; 16] = [ 0; 16 ];
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pub fn get_tiles( tilemap: &TiledTilemap ) -> Result<(Vec<u8>, Vec<u8>), Box<dyn Error>> {
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let mut system_pals: [[u16; 16]; 4] = [
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[ 0; 16 ],
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[ 0; 16 ],
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[ 0; 16 ],
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[ 0; 16 ]
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];
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let mut all_tiles: Vec<u8> = Vec::new();
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for tile_y in 0..tilemap.height {
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for tile_x in 0..tilemap.width {
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let tile = tilemap.tileset.image.clone().crop(
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tile_x as u32,
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tile_y as u32,
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8, // --system md
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8 // --system md
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);
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let tiles_height = tilemap.tileset.image.height() / 8; // --system md
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let tiles_width = tilemap.tileset.image.width() / 8; // --system md
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for tile_y in 0..tiles_height {
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for tile_x in 0..tiles_width {
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let tile = tilemap.tileset.image.clone().crop( tile_x * 8, tile_y * 8, 8, 8 );
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// Fake palette (see below)
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let mut fake: [u16; 16] = [ 0; 16 ];
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let tile_bin = image_to_tiles(
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&tile,
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&mut palette,
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{
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// Determine if palette is used here or it is a dummy palette
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let selected_pal = tilemap.tileset.palettes[ ( ( tile_y * tiles_width ) + tile_x ) as usize ];
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if let Some( selected_pal ) = selected_pal {
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&mut system_pals[ selected_pal as usize ]
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} else {
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// Fake-a-palette
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// You will get an error in get_tilemap if you try to use this palette-less tile
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&mut fake
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}
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},
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"tile"
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);
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@ -29,19 +46,18 @@ pub fn get_tiles( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>> {
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}
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}
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// Define result and write palette to top of result
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let mut result: Vec<u8> = Vec::new();
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for i in 0..palette.len() {
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let bytes = palette[ i ].to_be_bytes();
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for i in 0..2 {
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result.push( bytes[ i ] );
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}
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}
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// Define result and write palettes
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let mut palettes: Vec<u8> = Vec::new();
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for pal in 0..system_pals.len() {
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for i in 0..system_pals[ pal ].len() {
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let bytes = system_pals[ pal ][ i ].to_be_bytes();
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for i in 0..2 {
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palettes.push( bytes[ i ] );
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}
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}
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}
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// Extend all tiles onto result
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result.extend( all_tiles );
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Ok( result )
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Ok( ( all_tiles, palettes ) )
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}
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/**
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@ -52,11 +68,8 @@ pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>>
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let layer_b: Option<&Layer> = tilemap.layers.iter().find( | layer | matches!( layer, Layer::Tile { system_plane: SystemPlane::MdPlaneB, tiles: _ } ) );
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let layer_a: Option<&Layer> = tilemap.layers.iter().find( | layer | matches!( layer, Layer::Tile { system_plane: SystemPlane::MdPlaneA, tiles: _ } ) );
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let md_height_per_tile = 1; // --system md
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let md_width_per_tile = 1; // --system md
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// Each entry in a `--system md` tilemap is 16 bits
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let mut nametable: Vec<u16> = vec![ 0; ( tilemap.width * md_width_per_tile ) * ( tilemap.height * md_height_per_tile ) ];
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let mut nametable: Vec<u16> = vec![ 0; tilemap.width * tilemap.height ];
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if let Some( layer_b ) = layer_b {
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let layer_b = match layer_b {
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@ -69,18 +82,15 @@ pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>>
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let target_tile: u32 = *layer_b.get( ( y * tilemap.width ) + x ).ok_or( "internal error: invalid data in tilemap" )?;
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let target_tile: u16 = target_tile.try_into()?;
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if target_tile > 0 {
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let wide_tile_size = md_height_per_tile as u16 * md_width_per_tile as u16;
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let source_tile = ( target_tile - 1 ) * wide_tile_size;
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let x = x * md_width_per_tile;
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let y = y * md_height_per_tile;
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let source_tile = target_tile - 1;
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// From the starting point of x, y "stamp" the target tile's indices
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let mut revolving_counter = 0;
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for y_stamp in y..( y + md_height_per_tile ) {
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for x_stamp in x..( x + md_width_per_tile ) {
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nametable[ ( y_stamp * ( tilemap.width * md_width_per_tile ) ) + x_stamp ] = source_tile + revolving_counter;
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revolving_counter = ( revolving_counter + 1 ) % wide_tile_size;
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}
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let nametable_entry = source_tile;
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let selected_pal = tilemap.tileset.palettes[ source_tile as usize ];
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if let Some( selected_pal ) = selected_pal {
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nametable[ ( y * tilemap.width ) + x ] = ( ( selected_pal as u16 ) << 13 ) | nametable_entry;
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} else {
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return Err( format!( "invalid setting: tile {} in tileset has no defined palette", source_tile ) )?
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}
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}
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}
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@ -100,18 +110,15 @@ pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>>
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let target_tile: u32 = *layer_a.get( ( y * tilemap.width ) + x ).ok_or( "internal error: invalid data in tilemap" )?;
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let target_tile: u16 = target_tile.try_into()?;
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if target_tile > 0 {
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let wide_tile_size = md_height_per_tile as u16 * md_width_per_tile as u16;
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let source_tile = ( target_tile - 1 ) * wide_tile_size;
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let x = x * md_width_per_tile;
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let y = y * md_height_per_tile;
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let source_tile = target_tile - 1;
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// From the starting point of x, y "stamp" the target tile's indices
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let mut revolving_counter = 0;
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for y_stamp in y..( y + md_height_per_tile ) {
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for x_stamp in x..( x + md_width_per_tile ) {
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nametable[ ( y_stamp * ( tilemap.width * md_width_per_tile ) ) + x_stamp ] = source_tile + revolving_counter;
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revolving_counter = ( revolving_counter + 1 ) % wide_tile_size;
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}
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let nametable_entry = source_tile;
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let selected_pal = tilemap.tileset.palettes[ source_tile as usize ];
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if let Some( selected_pal ) = selected_pal {
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nametable[ ( y * tilemap.width ) + x ] = ( ( selected_pal as u16 ) << 13 ) | nametable_entry;
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} else {
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return Err( format!( "invalid setting: tile {} in tileset has no defined palette", source_tile ) )?
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}
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}
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}
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