Add frame count to tiles prior

stinkhead7ds
Ashley N. 2023-10-08 00:40:12 -04:00
parent a61b799c72
commit 5f8bd8c87b
1 changed files with 4 additions and 3 deletions

View File

@ -285,9 +285,12 @@ pub fn get_sprites( tilemap: &TiledTilemap, sprite_ids: &HashMap<String, u16> )
let sprite_id = sprite_ids.get( &sprite_metadata.id ).ok_or( format!( "invalid file: undefined sprite id \"{}\"", sprite_metadata.id ) )?;
result.extend( sprite_id.to_be_bytes() );
let tiles_across = sprite.image.width() / 8;
let frames: u16 = ( tiles_across / ( sprite_metadata.width as u32 ) ) as u16;
let tile_index_location = tiles_before + tiles_after;
result.extend( ( tile_index_location as u16 ).to_be_bytes() );
tiles_after += ( sprite_metadata.width * sprite_metadata.height ) as u32;
tiles_after += ( ( sprite_metadata.width as u16 * sprite_metadata.height as u16 ) * frames ) as u32;
result.push( sprite_metadata.width );
@ -297,8 +300,6 @@ pub fn get_sprites( tilemap: &TiledTilemap, sprite_ids: &HashMap<String, u16> )
// One animation per .tsx file
// Animations run like a filmstrip across, never down
let tiles_across = sprite.image.width() / 8;
let frames: u16 = ( tiles_across / ( sprite_metadata.width as u32 ) ) as u16;
result.extend( frames.to_be_bytes() );
if let Some( jiffies ) = sprite_metadata.anim_interval {