Export constants to asm file

stinkhead7ds
Ashley N. 2023-09-23 12:04:27 -04:00
parent 94bec93c06
commit 62fcb599cc
1 changed files with 37 additions and 0 deletions

View File

@ -1,5 +1,6 @@
use std::{error::Error, convert::TryInto, cmp::max, num::ParseIntError};
use image::GenericImageView;
use linked_hash_map::LinkedHashMap;
use linked_hash_set::LinkedHashSet;
use crate::reskit::{tileset::image_to_tiles, utility::{symbol_to_pascal, print_info}, cli::settings::TileOrder};
use super::{converter::{TiledTilemap, Layer, SystemPlane}, ecs::Component};
@ -436,6 +437,7 @@ pub fn get_ecs( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>> {
pub fn get_code( tilemap: &TiledTilemap, level_name: &str, path_prefix: &str ) -> Result<String, Box<dyn Error>> {
let version = env!( "CARGO_PKG_VERSION" );
let level_label = symbol_to_pascal( level_name );
let level_label_const_caps = level_label.to_uppercase();
let ( width, height ) = ( tilemap.width, tilemap.height );
let num_tiles = {
let mut total_tiles = 0;
@ -446,9 +448,43 @@ pub fn get_code( tilemap: &TiledTilemap, level_name: &str, path_prefix: &str ) -
total_tiles
};
// Output IDs for each type defined in the map
let mut component_ids: LinkedHashSet<String> = LinkedHashSet::new();
let mut attribute_ids: LinkedHashMap<String, LinkedHashSet<String>> = LinkedHashMap::new();
for entity in &tilemap.ecs {
let mut components: Vec<String> = entity.components.keys().map( | id | id.to_lowercase() ).collect();
components.sort();
let components: LinkedHashSet<String> = components.into_iter().collect();
component_ids.extend( components );
for ( component_name, component ) in &entity.components {
let mut attributes: Vec<String> = component.attributes.keys().map( | id | id.to_lowercase() ).collect();
attributes.sort();
let attribues: LinkedHashSet<String> = attributes.into_iter().collect();
attribute_ids.entry( component_name.to_owned() ).or_default().extend( attribues );
}
}
let component_ids: Vec<String> = component_ids.into_iter().collect();
let mut constants: String = String::new();
for i in 0..component_ids.len() {
let component_id = &component_ids[ i ];
constants += &format!( "{}_{} = {}\n", level_label_const_caps, component_id.to_uppercase(), i );
let attribute_ids: Vec<String> = attribute_ids[ component_id ].iter().map( | string | string.clone() ).collect();
for i in 0..attribute_ids.len() {
constants += &format!( "\t{}_{}_{} = {}\n", level_label_const_caps, component_id.to_uppercase(), attribute_ids[ i ].to_uppercase(), i );
}
}
let file = format!( r#"; Level definition file
; Generated by reskit v{version}
{constants}
{level_label}Tiles:
incbin '{path_prefix}{level_name}/tiles.bin'
@ -472,5 +508,6 @@ pub fn get_code( tilemap: &TiledTilemap, level_name: &str, path_prefix: &str ) -
dc.l {level_label}Collision
dc.l {level_label}Objects"# );
Ok( file )
}