Support multiple tilesets per tilemap

stinkhead7ds
Ashley N. 2023-09-19 20:39:54 -04:00
parent 32874109d8
commit e6e1500fd4
3 changed files with 133 additions and 55 deletions

View File

@ -11,7 +11,7 @@ pub struct Args {
}
#[derive(Clone, ValueEnum)]
#[derive(Clone, Debug, ValueEnum)]
pub enum TileOrder {
Tile,
Sprite

View File

@ -1,7 +1,7 @@
use std::{error::Error, fs::read_to_string, path::Path, borrow::Cow};
use image::{DynamicImage, GenericImageView};
use roxmltree::Node;
use crate::reskit::utility::print_warning;
use crate::reskit::{utility::print_warning, cli::settings::TileOrder};
use super::ecs;
#[derive(Debug)]
@ -15,8 +15,10 @@ pub struct TiledTilemap {
#[derive(Debug)]
pub struct TiledTileset {
pub first_gid: usize,
pub image: DynamicImage,
pub palettes: Vec<Option<u8>>
pub palettes: Vec<Option<u8>>,
pub tile_order: TileOrder
}
#[derive(Debug)]
@ -102,7 +104,7 @@ fn get_layer( layer: Node, map_width: usize, map_height: usize ) -> Result<Optio
}
}
fn get_tiles( tileset: Node, working_directory: &str ) -> Result<TiledTileset, Box<dyn Error>> {
fn get_tiles( tileset: Node, first_gid: usize, working_directory: &str ) -> Result<TiledTileset, Box<dyn Error>> {
// Get the image for the tileset
let image = tileset.descendants().find( | node | node.tag_name() == "image".into() ).ok_or( "invalid file: no image object" )?;
let image_path = format!( "{}/{}", working_directory, image.attribute( "source" ).ok_or( "invalid file: no source attribute on image" )? );
@ -136,7 +138,26 @@ fn get_tiles( tileset: Node, working_directory: &str ) -> Result<TiledTileset, B
}
}
Ok( TiledTileset { image, palettes } )
// Retrieve the tile order as specified by reskit-tile-order (if none is specified, fallback on Tile)
let tile_order = if let Some( properties ) = tileset.descendants().find( | node | node.tag_name() == "properties".into() ) {
if let Some( tile_order_property ) = properties.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-tile-order" ) ) {
let tile_order_property = tile_order_property.attribute( "value" ).expect( "internal error: no reskit-tile-order value" );
match tile_order_property.to_lowercase().as_str() {
"sprite" => TileOrder::Sprite,
"tile" => TileOrder::Tile,
invalid => {
print_warning( &format!( "invalid setting for property reskit-tile-order: {}. falling back on \"sprite\"", invalid ) );
TileOrder::Tile
}
}
} else {
TileOrder::Tile
}
} else {
TileOrder::Tile
};
Ok( TiledTileset { first_gid, image, palettes, tile_order } )
}
pub fn get_tiled_tilemap( path: &str ) -> Result<TiledTilemap, Box<dyn Error>> {
@ -189,25 +210,33 @@ pub fn get_tiled_tilemap( path: &str ) -> Result<TiledTilemap, Box<dyn Error>> {
return Err( "invalid file: tile height is not 8 for --system md" )?
}
// Build tileset (current version assumes one tileset per level)
let tileset = map.descendants().find( | node | node.tag_name() == "tileset".into() ).ok_or( "invalid file: no tileset" )?;
let tileset_source_path = tileset.attribute( "source" ).ok_or( "invalid file: no tileset source" )?;
let tileset_file = read_to_string( format!( "{}/{}", working_directory, tileset_source_path ) )?;
let tileset_document = roxmltree::Document::parse( &tileset_file )?;
let tileset = tileset_document.descendants().find( | node | node.tag_name() == "tileset".into() ).ok_or( "invalid file: no tileset origin object" )?;
// Build tilesets (current version assumes one tileset per level)
let mut tilesets: Vec<TiledTileset> = vec![];
// Validate referenced tileset dimensions match map dimensions
// E.g. if your .tmx specifies 16x16, the acompanying .tsx file should agree
let ( tsx_tile_width, tsx_tile_height ): ( usize, usize ) = (
tileset.attribute( "tilewidth" ).ok_or( "invalid file: no tilewidth attribute" )?.parse()?,
tileset.attribute( "tileheight" ).ok_or( "invalid file: no tileheight attribute" )?.parse()?
);
if tsx_tile_width != tile_width || tsx_tile_height != tile_height {
return Err( "invalid file: referenced tilemap doesn't have same per-tile width and height of parent tilemap" )?
for tileset in map.descendants().filter( | node | node.tag_name() == "tileset".into() ) {
let tileset_source_path = tileset.attribute( "source" ).ok_or( "invalid file: no tileset source" )?;
let tileset_file = read_to_string( format!( "{}/{}", working_directory, tileset_source_path ) )?;
let tileset_document = roxmltree::Document::parse( &tileset_file )?;
let first_gid = tileset.attribute( "firstgid" ).ok_or( "invalid file: no firstgid attribute" )?.parse()?;
let tileset = tileset_document.descendants().find( | node | node.tag_name() == "tileset".into() ).ok_or( "invalid file: no tileset origin object" )?;
// Validate referenced tileset dimensions match map dimensions
// E.g. if your .tmx specifies 16x16, the acompanying .tsx file should agree
let ( tsx_tile_width, tsx_tile_height ): ( usize, usize ) = (
tileset.attribute( "tilewidth" ).ok_or( "invalid file: no tilewidth attribute" )?.parse()?,
tileset.attribute( "tileheight" ).ok_or( "invalid file: no tileheight attribute" )?.parse()?
);
if tsx_tile_width != tile_width || tsx_tile_height != tile_height {
return Err( "invalid file: referenced tilemap doesn't have same per-tile width and height of parent tilemap" )?
}
tilesets.push( get_tiles( tileset, first_gid, &working_directory )? );
}
let tileset = get_tiles( tileset, &working_directory )?;
let tileset = vec![ tileset ];
let tileset = tilesets;
if tileset.is_empty() {
return Err( "invalid file: at least one tileset must be present in file" )?
}
// Get the layers
let layers: Vec<Layer> = map.descendants()

View File

@ -1,6 +1,6 @@
use std::{error::Error, convert::TryInto};
use image::GenericImageView;
use crate::reskit::{tileset::image_to_tiles, utility::symbol_to_pascal};
use crate::reskit::{tileset::image_to_tiles, utility::symbol_to_pascal, cli::settings::TileOrder};
use super::converter::{TiledTilemap, Layer, SystemPlane};
/**
@ -16,40 +16,80 @@ pub fn get_tiles( tilemap: &TiledTilemap ) -> Result<(Vec<u8>, Vec<u8>), Box<dyn
];
let mut all_tiles: Vec<u8> = vec![0; 32]; // --system md, start with a blank buffer tile
let tileset = tilemap.tileset.first().ok_or( "internal error: no tileset" )?;
let tiles_height = tileset.image.height() / 8; // --system md
let tiles_width = tileset.image.width() / 8; // --system md
for tileset in &tilemap.tileset {
let tiles_height = tileset.image.height() / 8; // --system md
let tiles_width = tileset.image.width() / 8; // --system md
for tile_y in 0..tiles_height {
for tile_x in 0..tiles_width {
let tile_index = ( tile_y * tiles_width ) + tile_x;
let tile = tileset.image.clone().crop( tile_x * 8, tile_y * 8, 8, 8 );
// all this copy pasted code, it's so over
if matches!( tileset.tile_order, TileOrder::Sprite ) {
// Sprite iteration order
for tile_x in 0..tiles_width {
for tile_y in 0..tiles_height {
let tile_index = ( tile_y * tiles_width ) + tile_x;
let tile = tileset.image.clone().crop( tile_x * 8, tile_y * 8, 8, 8 );
// Fake palette (see below)
let mut fake: [u16; 16] = [ 0; 16 ];
let selected_pal = tileset.palettes[ tile_index as usize ];
// Fake palette (see below)
let mut fake: [u16; 16] = [ 0; 16 ];
let selected_pal = tileset.palettes[ tile_index as usize ];
let tile_bin = image_to_tiles(
&tile,
{
// Determine if palette is used here or it is a dummy palette
if let Some( selected_pal ) = selected_pal {
&mut system_pals[ selected_pal as usize ]
} else {
// Fake-a-palette
// You will get an error in get_tilemap if you try to use this palette-less tile
&mut fake
let tile_bin = image_to_tiles(
&tile,
{
// Determine if palette is used here or it is a dummy palette
if let Some( selected_pal ) = selected_pal {
&mut system_pals[ selected_pal as usize ]
} else {
// Fake-a-palette
// You will get an error in get_tilemap if you try to use this palette-less tile
&mut fake
}
},
"tile" // this is not set to "sprite" because we're only doing one tile at a time
);
if let Err( _ ) = tile_bin {
return Err( format!( "palette {:?} full (try moving tile {} to another palette)", selected_pal, tile_index ) )?
}
},
"tile"
);
if let Err( _ ) = tile_bin {
return Err( format!( "palette {:?} full (try moving tile {} to another palette)", selected_pal, tile_index ) )?
if let Ok( tile_bin ) = tile_bin {
all_tiles.extend( tile_bin );
}
}
}
} else {
// Tile iteration order
for tile_y in 0..tiles_height {
for tile_x in 0..tiles_width {
let tile_index = ( tile_y * tiles_width ) + tile_x;
let tile = tileset.image.clone().crop( tile_x * 8, tile_y * 8, 8, 8 );
if let Ok( tile_bin ) = tile_bin {
all_tiles.extend( tile_bin );
// Fake palette (see below)
let mut fake: [u16; 16] = [ 0; 16 ];
let selected_pal = tileset.palettes[ tile_index as usize ];
let tile_bin = image_to_tiles(
&tile,
{
// Determine if palette is used here or it is a dummy palette
if let Some( selected_pal ) = selected_pal {
&mut system_pals[ selected_pal as usize ]
} else {
// Fake-a-palette
// You will get an error in get_tilemap if you try to use this palette-less tile
&mut fake
}
},
"tile"
);
if let Err( _ ) = tile_bin {
return Err( format!( "palette {:?} full (try moving tile {} to another palette)", selected_pal, tile_index ) )?
}
if let Ok( tile_bin ) = tile_bin {
all_tiles.extend( tile_bin );
}
}
}
}
}
@ -73,7 +113,10 @@ pub fn get_tiles( tilemap: &TiledTilemap ) -> Result<(Vec<u8>, Vec<u8>), Box<dyn
* In `--system md`, this outputs tilemap B and then tilemap A
*/
pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>> {
let tileset = tilemap.tileset.first().ok_or( "internal error: no tileset" )?;
let mut all_palettes: Vec<Option<u8>> = vec![];
for tileset in &tilemap.tileset {
all_palettes.extend( tileset.palettes.iter() );
}
let layer_b: Option<&Layer> = tilemap.layers.iter().find( | layer | matches!( layer, Layer::Tile { system_plane: SystemPlane::MdPlaneB, tiles: _ } ) );
let layer_a: Option<&Layer> = tilemap.layers.iter().find( | layer | matches!( layer, Layer::Tile { system_plane: SystemPlane::MdPlaneA, tiles: _ } ) );
@ -97,7 +140,7 @@ pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>>
// From the starting point of x, y "stamp" the target tile's indices
let nametable_entry = target_tile;
let selected_pal = tileset.palettes[ source_tile as usize ];
let selected_pal = all_palettes[ source_tile as usize ];
if let Some( selected_pal ) = selected_pal {
nametable[ ( y * tilemap.width ) + x ] = ( ( selected_pal as u16 ) << 13 ) | nametable_entry;
} else {
@ -127,7 +170,7 @@ pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>>
// From the starting point of x, y "stamp" the target tile's indices
let nametable_entry = target_tile;
let selected_pal = tileset.palettes[ source_tile as usize ];
let selected_pal = all_palettes[ source_tile as usize ];
if let Some( selected_pal ) = selected_pal {
nametable[ ( y * tilemap.width ) + x ] = ( ( selected_pal as u16 ) << 13 ) | nametable_entry;
} else {
@ -176,12 +219,18 @@ pub fn get_collision_map( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Er
* Get a helper .asm or .c file that ties all the level components together
*/
pub fn get_code( tilemap: &TiledTilemap, level_name: &str, path_prefix: &str ) -> Result<String, Box<dyn Error>> {
let tileset = tilemap.tileset.first().ok_or( "internal error: no tileset" )?;
let version = env!( "CARGO_PKG_VERSION" );
let level_label = symbol_to_pascal( level_name );
let ( width, height ) = ( tilemap.width, tilemap.height );
let num_tiles = ( tileset.image.width() / 8 ) * ( tileset.image.height() / 8 ); // --system md
let num_tiles = {
let mut total_tiles = 0;
for tileset in &tilemap.tileset {
total_tiles += ( tileset.image.width() / 8 ) * ( tileset.image.height() / 8 ); // --system md
}
total_tiles
};
let file = format!( r#"; Level definition file
; Generated by reskit v{version}