Support multiple tilesets per tilemap
parent
32874109d8
commit
e6e1500fd4
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@ -11,7 +11,7 @@ pub struct Args {
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}
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}
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#[derive(Clone, ValueEnum)]
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#[derive(Clone, Debug, ValueEnum)]
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pub enum TileOrder {
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pub enum TileOrder {
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Tile,
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Tile,
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Sprite
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Sprite
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@ -1,7 +1,7 @@
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use std::{error::Error, fs::read_to_string, path::Path, borrow::Cow};
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use std::{error::Error, fs::read_to_string, path::Path, borrow::Cow};
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use image::{DynamicImage, GenericImageView};
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use image::{DynamicImage, GenericImageView};
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use roxmltree::Node;
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use roxmltree::Node;
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use crate::reskit::utility::print_warning;
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use crate::reskit::{utility::print_warning, cli::settings::TileOrder};
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use super::ecs;
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use super::ecs;
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#[derive(Debug)]
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#[derive(Debug)]
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@ -15,8 +15,10 @@ pub struct TiledTilemap {
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct TiledTileset {
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pub struct TiledTileset {
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pub first_gid: usize,
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pub image: DynamicImage,
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pub image: DynamicImage,
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pub palettes: Vec<Option<u8>>
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pub palettes: Vec<Option<u8>>,
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pub tile_order: TileOrder
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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@ -102,7 +104,7 @@ fn get_layer( layer: Node, map_width: usize, map_height: usize ) -> Result<Optio
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}
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}
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}
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}
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fn get_tiles( tileset: Node, working_directory: &str ) -> Result<TiledTileset, Box<dyn Error>> {
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fn get_tiles( tileset: Node, first_gid: usize, working_directory: &str ) -> Result<TiledTileset, Box<dyn Error>> {
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// Get the image for the tileset
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// Get the image for the tileset
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let image = tileset.descendants().find( | node | node.tag_name() == "image".into() ).ok_or( "invalid file: no image object" )?;
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let image = tileset.descendants().find( | node | node.tag_name() == "image".into() ).ok_or( "invalid file: no image object" )?;
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let image_path = format!( "{}/{}", working_directory, image.attribute( "source" ).ok_or( "invalid file: no source attribute on image" )? );
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let image_path = format!( "{}/{}", working_directory, image.attribute( "source" ).ok_or( "invalid file: no source attribute on image" )? );
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@ -136,7 +138,26 @@ fn get_tiles( tileset: Node, working_directory: &str ) -> Result<TiledTileset, B
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}
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}
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}
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}
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Ok( TiledTileset { image, palettes } )
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// Retrieve the tile order as specified by reskit-tile-order (if none is specified, fallback on Tile)
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let tile_order = if let Some( properties ) = tileset.descendants().find( | node | node.tag_name() == "properties".into() ) {
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if let Some( tile_order_property ) = properties.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-tile-order" ) ) {
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let tile_order_property = tile_order_property.attribute( "value" ).expect( "internal error: no reskit-tile-order value" );
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match tile_order_property.to_lowercase().as_str() {
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"sprite" => TileOrder::Sprite,
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"tile" => TileOrder::Tile,
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invalid => {
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print_warning( &format!( "invalid setting for property reskit-tile-order: {}. falling back on \"sprite\"", invalid ) );
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TileOrder::Tile
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}
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}
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} else {
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TileOrder::Tile
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}
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} else {
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TileOrder::Tile
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};
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Ok( TiledTileset { first_gid, image, palettes, tile_order } )
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}
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}
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pub fn get_tiled_tilemap( path: &str ) -> Result<TiledTilemap, Box<dyn Error>> {
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pub fn get_tiled_tilemap( path: &str ) -> Result<TiledTilemap, Box<dyn Error>> {
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@ -189,11 +210,14 @@ pub fn get_tiled_tilemap( path: &str ) -> Result<TiledTilemap, Box<dyn Error>> {
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return Err( "invalid file: tile height is not 8 for --system md" )?
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return Err( "invalid file: tile height is not 8 for --system md" )?
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}
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}
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// Build tileset (current version assumes one tileset per level)
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// Build tilesets (current version assumes one tileset per level)
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let tileset = map.descendants().find( | node | node.tag_name() == "tileset".into() ).ok_or( "invalid file: no tileset" )?;
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let mut tilesets: Vec<TiledTileset> = vec![];
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for tileset in map.descendants().filter( | node | node.tag_name() == "tileset".into() ) {
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let tileset_source_path = tileset.attribute( "source" ).ok_or( "invalid file: no tileset source" )?;
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let tileset_source_path = tileset.attribute( "source" ).ok_or( "invalid file: no tileset source" )?;
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let tileset_file = read_to_string( format!( "{}/{}", working_directory, tileset_source_path ) )?;
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let tileset_file = read_to_string( format!( "{}/{}", working_directory, tileset_source_path ) )?;
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let tileset_document = roxmltree::Document::parse( &tileset_file )?;
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let tileset_document = roxmltree::Document::parse( &tileset_file )?;
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let first_gid = tileset.attribute( "firstgid" ).ok_or( "invalid file: no firstgid attribute" )?.parse()?;
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let tileset = tileset_document.descendants().find( | node | node.tag_name() == "tileset".into() ).ok_or( "invalid file: no tileset origin object" )?;
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let tileset = tileset_document.descendants().find( | node | node.tag_name() == "tileset".into() ).ok_or( "invalid file: no tileset origin object" )?;
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// Validate referenced tileset dimensions match map dimensions
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// Validate referenced tileset dimensions match map dimensions
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@ -206,8 +230,13 @@ pub fn get_tiled_tilemap( path: &str ) -> Result<TiledTilemap, Box<dyn Error>> {
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return Err( "invalid file: referenced tilemap doesn't have same per-tile width and height of parent tilemap" )?
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return Err( "invalid file: referenced tilemap doesn't have same per-tile width and height of parent tilemap" )?
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}
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}
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let tileset = get_tiles( tileset, &working_directory )?;
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tilesets.push( get_tiles( tileset, first_gid, &working_directory )? );
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let tileset = vec![ tileset ];
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}
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let tileset = tilesets;
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if tileset.is_empty() {
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return Err( "invalid file: at least one tileset must be present in file" )?
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}
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// Get the layers
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// Get the layers
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let layers: Vec<Layer> = map.descendants()
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let layers: Vec<Layer> = map.descendants()
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@ -1,6 +1,6 @@
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use std::{error::Error, convert::TryInto};
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use std::{error::Error, convert::TryInto};
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use image::GenericImageView;
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use image::GenericImageView;
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use crate::reskit::{tileset::image_to_tiles, utility::symbol_to_pascal};
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use crate::reskit::{tileset::image_to_tiles, utility::symbol_to_pascal, cli::settings::TileOrder};
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use super::converter::{TiledTilemap, Layer, SystemPlane};
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use super::converter::{TiledTilemap, Layer, SystemPlane};
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/**
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/**
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@ -16,10 +16,48 @@ pub fn get_tiles( tilemap: &TiledTilemap ) -> Result<(Vec<u8>, Vec<u8>), Box<dyn
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];
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];
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let mut all_tiles: Vec<u8> = vec![0; 32]; // --system md, start with a blank buffer tile
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let mut all_tiles: Vec<u8> = vec![0; 32]; // --system md, start with a blank buffer tile
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let tileset = tilemap.tileset.first().ok_or( "internal error: no tileset" )?;
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for tileset in &tilemap.tileset {
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let tiles_height = tileset.image.height() / 8; // --system md
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let tiles_height = tileset.image.height() / 8; // --system md
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let tiles_width = tileset.image.width() / 8; // --system md
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let tiles_width = tileset.image.width() / 8; // --system md
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// all this copy pasted code, it's so over
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if matches!( tileset.tile_order, TileOrder::Sprite ) {
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// Sprite iteration order
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for tile_x in 0..tiles_width {
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for tile_y in 0..tiles_height {
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let tile_index = ( tile_y * tiles_width ) + tile_x;
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let tile = tileset.image.clone().crop( tile_x * 8, tile_y * 8, 8, 8 );
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// Fake palette (see below)
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let mut fake: [u16; 16] = [ 0; 16 ];
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let selected_pal = tileset.palettes[ tile_index as usize ];
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let tile_bin = image_to_tiles(
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&tile,
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{
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// Determine if palette is used here or it is a dummy palette
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if let Some( selected_pal ) = selected_pal {
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&mut system_pals[ selected_pal as usize ]
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} else {
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// Fake-a-palette
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// You will get an error in get_tilemap if you try to use this palette-less tile
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&mut fake
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}
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},
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"tile" // this is not set to "sprite" because we're only doing one tile at a time
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);
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if let Err( _ ) = tile_bin {
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return Err( format!( "palette {:?} full (try moving tile {} to another palette)", selected_pal, tile_index ) )?
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}
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if let Ok( tile_bin ) = tile_bin {
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all_tiles.extend( tile_bin );
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}
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}
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}
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} else {
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// Tile iteration order
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for tile_y in 0..tiles_height {
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for tile_y in 0..tiles_height {
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for tile_x in 0..tiles_width {
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for tile_x in 0..tiles_width {
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let tile_index = ( tile_y * tiles_width ) + tile_x;
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let tile_index = ( tile_y * tiles_width ) + tile_x;
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@ -53,6 +91,8 @@ pub fn get_tiles( tilemap: &TiledTilemap ) -> Result<(Vec<u8>, Vec<u8>), Box<dyn
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}
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}
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}
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}
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}
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}
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}
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}
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// Define result and write palettes
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// Define result and write palettes
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let mut palettes: Vec<u8> = Vec::new();
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let mut palettes: Vec<u8> = Vec::new();
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@ -73,7 +113,10 @@ pub fn get_tiles( tilemap: &TiledTilemap ) -> Result<(Vec<u8>, Vec<u8>), Box<dyn
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* In `--system md`, this outputs tilemap B and then tilemap A
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* In `--system md`, this outputs tilemap B and then tilemap A
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*/
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*/
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pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>> {
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pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>> {
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let tileset = tilemap.tileset.first().ok_or( "internal error: no tileset" )?;
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let mut all_palettes: Vec<Option<u8>> = vec![];
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for tileset in &tilemap.tileset {
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all_palettes.extend( tileset.palettes.iter() );
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}
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let layer_b: Option<&Layer> = tilemap.layers.iter().find( | layer | matches!( layer, Layer::Tile { system_plane: SystemPlane::MdPlaneB, tiles: _ } ) );
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let layer_b: Option<&Layer> = tilemap.layers.iter().find( | layer | matches!( layer, Layer::Tile { system_plane: SystemPlane::MdPlaneB, tiles: _ } ) );
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let layer_a: Option<&Layer> = tilemap.layers.iter().find( | layer | matches!( layer, Layer::Tile { system_plane: SystemPlane::MdPlaneA, tiles: _ } ) );
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let layer_a: Option<&Layer> = tilemap.layers.iter().find( | layer | matches!( layer, Layer::Tile { system_plane: SystemPlane::MdPlaneA, tiles: _ } ) );
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@ -97,7 +140,7 @@ pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>>
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// From the starting point of x, y "stamp" the target tile's indices
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// From the starting point of x, y "stamp" the target tile's indices
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let nametable_entry = target_tile;
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let nametable_entry = target_tile;
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let selected_pal = tileset.palettes[ source_tile as usize ];
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let selected_pal = all_palettes[ source_tile as usize ];
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if let Some( selected_pal ) = selected_pal {
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if let Some( selected_pal ) = selected_pal {
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nametable[ ( y * tilemap.width ) + x ] = ( ( selected_pal as u16 ) << 13 ) | nametable_entry;
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nametable[ ( y * tilemap.width ) + x ] = ( ( selected_pal as u16 ) << 13 ) | nametable_entry;
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} else {
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} else {
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@ -127,7 +170,7 @@ pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>>
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// From the starting point of x, y "stamp" the target tile's indices
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// From the starting point of x, y "stamp" the target tile's indices
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let nametable_entry = target_tile;
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let nametable_entry = target_tile;
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let selected_pal = tileset.palettes[ source_tile as usize ];
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let selected_pal = all_palettes[ source_tile as usize ];
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if let Some( selected_pal ) = selected_pal {
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if let Some( selected_pal ) = selected_pal {
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nametable[ ( y * tilemap.width ) + x ] = ( ( selected_pal as u16 ) << 13 ) | nametable_entry;
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nametable[ ( y * tilemap.width ) + x ] = ( ( selected_pal as u16 ) << 13 ) | nametable_entry;
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} else {
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} else {
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@ -176,12 +219,18 @@ pub fn get_collision_map( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Er
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* Get a helper .asm or .c file that ties all the level components together
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* Get a helper .asm or .c file that ties all the level components together
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*/
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*/
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pub fn get_code( tilemap: &TiledTilemap, level_name: &str, path_prefix: &str ) -> Result<String, Box<dyn Error>> {
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pub fn get_code( tilemap: &TiledTilemap, level_name: &str, path_prefix: &str ) -> Result<String, Box<dyn Error>> {
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let tileset = tilemap.tileset.first().ok_or( "internal error: no tileset" )?;
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let version = env!( "CARGO_PKG_VERSION" );
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let version = env!( "CARGO_PKG_VERSION" );
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let level_label = symbol_to_pascal( level_name );
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let level_label = symbol_to_pascal( level_name );
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let ( width, height ) = ( tilemap.width, tilemap.height );
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let ( width, height ) = ( tilemap.width, tilemap.height );
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let num_tiles = ( tileset.image.width() / 8 ) * ( tileset.image.height() / 8 ); // --system md
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let num_tiles = {
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let mut total_tiles = 0;
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for tileset in &tilemap.tileset {
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total_tiles += ( tileset.image.width() / 8 ) * ( tileset.image.height() / 8 ); // --system md
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}
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total_tiles
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};
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let file = format!( r#"; Level definition file
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let file = format!( r#"; Level definition file
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; Generated by reskit v{version}
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; Generated by reskit v{version}
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