Fix how sprite indices are counted
parent
90cee2d998
commit
f3170b6b4b
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@ -1,7 +1,7 @@
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use std::{error::Error, convert::TryInto, cmp::max, num::ParseIntError, collections::HashMap};
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use std::{error::Error, convert::TryInto, collections::HashMap};
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use image::GenericImageView;
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use image::GenericImageView;
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use crate::reskit::{tileset::image_to_tiles, utility::{symbol_to_pascal, print_info}, cli::settings::TileOrder};
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use crate::reskit::{tileset::image_to_tiles, utility::symbol_to_pascal, cli::settings::TileOrder};
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use super::{converter::{TiledTilemap, Layer, SystemPlane, TiledTileset}, ecs::Component};
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use super::converter::{TiledTilemap, Layer, SystemPlane, TiledTileset};
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/**
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/**
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* Output the .bin and .pal file (using `tileset` tool to build it) containing each of the tiles
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* Output the .bin and .pal file (using `tileset` tool to build it) containing each of the tiles
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@ -267,8 +267,11 @@ pub fn get_sprites( tilemap: &TiledTilemap, sprite_ids: &HashMap<String, u16> )
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let mut total_tiles = 0;
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let mut total_tiles = 0;
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for tileset in &tilemap.tileset {
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for tileset in &tilemap.tileset {
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// do not include the sprite metadata
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if tileset.sprite_metadata.is_none() {
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total_tiles += ( tileset.image.width() / 8 ) * ( tileset.image.height() / 8 );
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total_tiles += ( tileset.image.width() / 8 ) * ( tileset.image.height() / 8 );
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}
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}
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}
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total_tiles
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total_tiles
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};
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};
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@ -282,7 +285,7 @@ pub fn get_sprites( tilemap: &TiledTilemap, sprite_ids: &HashMap<String, u16> )
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let sprite_id = sprite_ids.get( &sprite_metadata.id ).ok_or( format!( "invalid file: undefined sprite id \"{}\"", sprite_metadata.id ) )?;
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let sprite_id = sprite_ids.get( &sprite_metadata.id ).ok_or( format!( "invalid file: undefined sprite id \"{}\"", sprite_metadata.id ) )?;
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result.extend( sprite_id.to_be_bytes() );
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result.extend( sprite_id.to_be_bytes() );
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let tile_index_location = tiles_before + tiles_after;
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let tile_index_location = tiles_before + tiles_after + 1;
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result.extend( ( tile_index_location as u16 ).to_be_bytes() );
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result.extend( ( tile_index_location as u16 ).to_be_bytes() );
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tiles_after += ( sprite_metadata.width * sprite_metadata.height ) as u32;
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tiles_after += ( sprite_metadata.width * sprite_metadata.height ) as u32;
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