Update Design Doc: `level` tool

master
Ashley N. 2023-09-20 03:48:23 +00:00
parent e3ac2324bc
commit 09184055de
1 changed files with 2 additions and 2 deletions

@ -82,7 +82,7 @@ Holds the registry of types and which set of components is associated with each
* Remember each component ID is 1 byte.
For (Number of Types):
(Type Definition Union Size) bytes: List of Component IDs
* 00 = No component in this slot, 00's supposed to be at end
* FF = No component in this slot, 00's supposed to be at end
```
#### Object Table
@ -93,7 +93,7 @@ Holds the list of active entities (or Objects). Normally you memcpy this into yo
* Normally this is 512 but future versions of level may permit customisation.
For (Object Table Size):
1 byte: ID of the Type.
* 00 = No object active in this slot
* FF = No object active in this slot
* To dereference Type:
* Multiply this ID by (Type Definition Union Size)
* Add that to address of Type Table - 4 bytes