Update Design Doc: `level` tool
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@ -51,7 +51,7 @@ The .lvl format is output by the `level` tool. It is a binary format ideal for u
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* 1 byte: The height _in number of tiles_ of each entry in the level map.
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### Component Data
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(TBD !!(
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(TBD !!)
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### Entity Data
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* 2 bytes: The number of entities.
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