From 2d1ff86ac25f126659943b6cd188e0cbb60b5c0f Mon Sep 17 00:00:00 2001 From: Ashley N Date: Mon, 4 Sep 2023 19:59:13 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 51dd1b3..553edca 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -8,7 +8,7 @@ This document details some approaches for implementing the `level` tool. ## What is `level`? `level` is a tool for reskit that converts [Tiled Map Editor](https://www.mapeditor.org/) tilesets and maps to a binary format accessible to C or assembly language engines. It distinguishes itself from other available homebrew tools by offering support for Tiled's native tmx/tsx XML formats, and user-specified entity-component system definitions. -## Tilesets and Maps +## Converting a Tiled Map Editor Module with `level` To convert a Tiled map and tileset: ``` reskit level -i map.tmx -c mapping.toml