diff --git a/Using-the-Soundtrack-Tool.md b/Using-the-Soundtrack-Tool.md index 83d81a2..cd5760e 100644 --- a/Using-the-Soundtrack-Tool.md +++ b/Using-the-Soundtrack-Tool.md @@ -13,10 +13,10 @@ This tool converts a tracker squence into a format that can be played on-console ### Supported Source File Export Formats * `asmx` assembler - * Users of `asm68k` or `snasm68k` can edit the source file to reduce the size of filenames and symbols. These two targets will be supported soon! + * Users of ASM68k or SNASM68k can edit the source file to reduce the size of filenames and symbols. These two targets will be supported soon! + * For users of C language or GNU as, `soundtrack` generates and exports Echo ESF/EEF/EIF/EWF files directly for custom linkage. - -`soundtrack` is currently in **alpha** and such is very likely to fail in common scenarios. You can give it a try for your DMF -> ESF conversion requirements, but as of now it may not work for all tracks. In my experience, 80% of tracks using effects supported will play properly. I will fix these issues as I encounter them while converting compositions for my Sega Mega Drive homebrew game, or as issues are reported in the issue tracker. Thank you for your patience! +⚠️ `soundtrack` is currently in **alpha** and such is very likely to fail in common scenarios. You can give it a try for your DMF -> ESF conversion requirements, but as of now it may not work for all tracks. In my experience, 80% of tracks using effects supported will play properly. I will fix these issues as I encounter them while converting compositions for my Sega Mega Drive homebrew game, or as issues are reported in the issue tracker. Thank you for your patience! ## Effects Currently Supported * `1xx` Portamento Up