From 2f5a6dfa560ac1a6901975b706c596526f61eff1 Mon Sep 17 00:00:00 2001 From: Ashley N Date: Tue, 12 Sep 2023 09:55:50 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 6e64a74..14b3a46 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -59,7 +59,7 @@ health = { This is a system-specific binary format of tiles formatted for your target system. Normally you would take this data and DMA it to the VRAM in your homebrew. #### `--console md` -* Output format is identical to `tileset` i.e. it is a colour palette followed by a set of tiles in tile order. Two .bin files are output in `--console md` mode: by default, they are named `plane_b.bin` and `plane_a.bin`. This allows you to manually place them along 128KB boundaries so that DMA works properly. +* Output format is identical to `tileset` i.e. it is a colour palette followed by a set of tiles in tile order. One .bin file is output by default, as only one tile set per Tiled Editor tilemap is currently supported. (For background layers with different tiles than foreground tiles, combine foreground and background tiles into the same set.) ### .map Format (Tile Map) While the above format contains the graphics, this contains the nametable settings for each layer i.e. pointers to entries in the above list of tiles for each region of the screen. Normally you would take this data and DMA it to the VRAM in your homebrew, where the pattern map nametable is set.