Update Using the Soundtrack Tool
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@ -11,6 +11,10 @@ This tool converts a tracker squence into a format that can be played on-console
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* Echo Sound Engine (ESF) for Sega Mega Drive
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* Version 1.68 ([tree c83e424](https://github.com/sikthehedgehog/Echo/tree/c83e424e7736d07690ace2488bf9195ed27f7af4))
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### Supported Source File Export Formats
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* `asmx` assembler
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* Users of `asm68k` or `snasm68k` can edit the source file to reduce the size of filenames and symbols. These two targets will be exported soon!
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`soundtrack` is currently in **alpha** and such is very likely to fail in common scenarios. You can give it a try for your DMF -> ESF conversion requirements, but as of now it may not work for all tracks. In my experience, 80% of tracks using effects supported will play properly. I will fix these issues as I encounter them while converting compositions for my Sega Mega Drive homebrew game, or as issues are reported in the issue tracker. Thank you for your patience!
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@ -25,7 +29,18 @@ This tool converts a tracker squence into a format that can be played on-console
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* `20xx` Noise generator mode (SN4)
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* `ECxx` Note cut
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## Roadmap
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## Quick Start
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### Get help and supported options
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```
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reskit soundtrack --help
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```
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### Convert a single DMF module to ESF format
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```
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reskit -i track.dmf -o track.esf
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```
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## `soundtrack` Roadmap
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The eventual vision of `reskit` is to serve as an ffmpeg-like tool for converting assets to and from 8-bit and 16-bit console media formats. `soundtrack` aims to eventually support the following:
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* VGM format conversions
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* E.g. VGM to ESF, ESF to VGM. Build a sequence from VGM so that developers can make use of features offered by their sound engines, such as FM and PSG sound effects.
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