From 361b02ea1d14f965e2f7b4e013bc50c854dae775 Mon Sep 17 00:00:00 2001 From: Ashley N Date: Thu, 7 Sep 2023 23:08:52 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 833c380..a4a16f2 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -70,7 +70,7 @@ While the above format contains the graphics, this contains the nametable settin ### .lvc Format (Level Collision Map) The collision map is just an array of 8-bit unsigned integers laid out with the same tile dimensions as your visible layers. 0 is a free area, while 1 is a collision area. -### .ent Format (Entity-Component System) +### .ecs Format (Entity-Component System) This file contains the entity-component system defined by the [attributes](#entity-component-system) set in Tiled Map Editor's object layer(s). #### Entity Data