From 39331b703508114d0c31a514cadde6ee270f1f26 Mon Sep 17 00:00:00 2001 From: Ashley N Date: Thu, 7 Sep 2023 22:10:00 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 70aa9ff..154c315 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -61,7 +61,7 @@ This is a system-specific binary format of tiles formatted for your target syste While the above format contains the graphics, this contains the nametable settings for each layer i.e. pointers to entries in the above list of tiles for each region of the screen. Normally you would take this data and DMA it to the VRAM in your homebrew, where the pattern map nametable is set. ### `--console md` -* This contains entries in VDP nametable format, in tile layer B followed by tile layer A. DMA this to the nametable location in each respective layer. +* This contains entries in [VDP nametable format](https://md.railgun.works/index.php?title=VDP#Nametables), in tile layer B followed by tile layer A, sized according to your settings in Tiled Map Editor. DMA this to the nametable location in each respective layer. ## .lvc Format (Level Collision) The collision map is just an array of 8-bit unsigned integers laid out with the same tile dimensions as your visible layers. 0 is a free area, while 1 is a collision area.