Update Design Doc: `level` tool
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@ -11,7 +11,7 @@ This document details some approaches for implementing the `level` tool.
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## Converting a Tiled Map Editor Module with `level`
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To convert a Tiled map and tileset:
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```
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reskit level -i map.tmx -c mapping.toml
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reskit level -i map.tmx -c mapping.toml --map-tile-size 16x16
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```
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Reskit will compile and output a .lvl file which you can then bundle into your game project. (More information on .lvl format TBD)
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@ -40,13 +40,6 @@ health = {
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## .lvl Format
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The .lvl format is output by the `level` tool. It is a binary format ideal for use on a 8-bit or 16-bit game console. All coordinates use (0,0) upper left as an origin.
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### Header
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* 4 bytes: Magic number, 'LEVL' in ASCII. This is useful to quickly evaluate problems with bundling assets in your build.
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### Map Tile Size
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* 1 byte: The width _in number of tiles_ of each entry in the level map.
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* 1 byte: The height _in number of tiles_ of each entry in the level map.
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### Component Definitions
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* 2 bytes: Number of component definitions
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