diff --git a/Using-the-Soundtrack-Tool.md b/Using-the-Soundtrack-Tool.md
index ec6fa00..149feae 100644
--- a/Using-the-Soundtrack-Tool.md
+++ b/Using-the-Soundtrack-Tool.md
@@ -3,12 +3,36 @@
 This tool converts a tracker module (e.g. Deflemask) into a format that can be played on-console, usually with a sound driver (e.g. Echo Sound Engine).
 
 ## Quick Start
+### Basic
 This example converts a Deflemask DMF module to an Echo Sound Engine ESF stream, additionally exporting instruments and an asm file (for the `asmx` assembler) which makes it easy to integrate into your project.
 ```
 reskit soundtrack -i module.dmf -o module.esf
 ```
 Use `reskit soundtrack --help` to view more options.
 
+### Change the Instrument Export Location
+This example does the same as above but allows you to control where instruments (or "artifacts", secondary files required by the main track) are exported.
+```
+reskit soundtrack -i module.dmf -o module.esf --artifact-output-directory instruments/
+```
+
+### Change the Label Used for the Main Track
+This example allows you to change the label/identifier for the generated code export. This is the label you use in your homebrew game to point to the main track.
+```
+reskit soundtrack -i module.dmf -o module.esf --soundtrack-label MuzHeyYa
+```
+
+The generated asm file you can include in your project then looks similar to this:
+```
+; Echo instrument definitions file
+; Generated by reskit v0.0.2
+
+MuzHeyYa:
+	incbin 'resources/music/heyya.esf'
+
+...
+```
+
 ## Supported Tracker Formats (0.0.x)
 * Deflemask (DMF)