diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index e6104cd..11e6b5d 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -13,7 +13,7 @@ To convert a Tiled map and tileset: ``` reskit level -i map.tmx -c mapping.toml --system md --tile-size 2x2 ``` -Reskit will compile and output a .lvl file which you can then bundle into your game project. (More information on .lvl format TBD) +Reskit will compile and output a .lvl file which you can then bundle into your game project, as well as a tilemap file formatted to the system defined in `--system`. (More information on .lvl format TBD) ## Entity-Component System Reskit assumes a best-practice entity-component engine design and the objects defined in your .tmx file effectively serve as the entities.