From 62d44ead339c4607f7d9e356dcdd89a883c4697f Mon Sep 17 00:00:00 2001 From: Ashley N Date: Thu, 7 Sep 2023 20:32:08 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 6d7537e..9768a0b 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -11,14 +11,14 @@ This document details some approaches for implementing the `level` tool. ## Converting a Tiled Map Editor Module with `level` To convert a Tiled map and tileset: ``` -reskit level -i map.tmx -c mapping.toml --system md --tile-size 2x2 +reskit level -i map.tmx -c mapping.toml --console md --tile-size 2x2 ``` -Reskit will compile and output a .lvl file and related artifacts (depending on `--system` setting) which you can then bundle into your game project. +Reskit will compile and output a .lvl file and related artifacts (depending on `--console` setting) which you can then bundle into your game project. ## Graphics Layers The string property `reskit-layer` set on a Tile Layer indicates which layer should be applied to which hardware layer in your system of choice. Valid options: -### Sega Mega Drive `--system md` +### Sega Mega Drive `--console md` * `a`/`A` for Plane A * `b`/`B` for Plane B