diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 49f81f0..3395764 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -40,7 +40,7 @@ What your game does with this information is entirely up to you: reskit just com ### Examples ![Fig. 1](https://git.ne0ndrag0n.com/ashley/reskit/raw/branch/level-tool/doc/Screenshot%20from%202023-09-07%2019-15-04.png) -_Define the main player entity and attach `player` and `health` components to it. Player will have an implicit `position` component, as will all other components seen in this example section._ +_Define the main player entity and attach `player` and `health` components to it. Player will have an implicit `position` component, as will all other entities seen in this example section._ ![Fig. 2](https://git.ne0ndrag0n.com/ashley/reskit/raw/branch/level-tool/doc/Screenshot%20from%202023-09-07%2019-15-08.png) _Define a deadly region in the level by creating an entity with `kill_on_contact` component attached to it._