From 9942ec7116f7ef45ba092cd6cefdc719f795c080 Mon Sep 17 00:00:00 2001 From: Ashley N <ne0ndrag0n@ne0ndrag0n.com> Date: Sat, 9 Sep 2023 14:55:22 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index c27a824..5074f9c 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -104,10 +104,10 @@ For (Number of Types * Type Definition Union Size): Holds the list of active entities (or Objects). Normally you memcpy this into your RAM and work on it after its initial state defined here. ``` 2 bytes: Object Table Size - * The object table is a sparse array of active entities you memcpy into RAM. + * The object table is a sparse array of active entities (or Objects) you memcpy into RAM. * Normally this is 512 but future versions of level may permit customisation. For (Object Table Size): - 1 byte: ID of the type. (00 = No entity defined in this slot) + 2 bytes: ID of the Type. (00 = No entity defined in this slot) ``` #### Component Attribute Table