From 9942ec7116f7ef45ba092cd6cefdc719f795c080 Mon Sep 17 00:00:00 2001
From: Ashley N <ne0ndrag0n@ne0ndrag0n.com>
Date: Sat, 9 Sep 2023 14:55:22 +0000
Subject: [PATCH] Update Design Doc: `level` tool

---
 Design-Doc%3A-%60level%60-tool.md | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md
index c27a824..5074f9c 100644
--- a/Design-Doc%3A-%60level%60-tool.md
+++ b/Design-Doc%3A-%60level%60-tool.md
@@ -104,10 +104,10 @@ For (Number of Types * Type Definition Union Size):
 Holds the list of active entities (or Objects). Normally you memcpy this into your RAM and work on it after its initial state defined here.
 ```
 2 bytes: Object Table Size
-   * The object table is a sparse array of active entities you memcpy into RAM. 
+   * The object table is a sparse array of active entities (or Objects) you memcpy into RAM. 
    * Normally this is 512 but future versions of level may permit customisation.
 For (Object Table Size):
-   1 byte: ID of the type. (00 = No entity defined in this slot)
+   2 bytes: ID of the Type. (00 = No entity defined in this slot)
 ```
 
 #### Component Attribute Table