From abac47a77170dab316102636f87d54e268cbcdeb Mon Sep 17 00:00:00 2001 From: Ashley N Date: Tue, 5 Sep 2023 23:27:03 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index a63e50e..e6104cd 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -11,7 +11,7 @@ This document details some approaches for implementing the `level` tool. ## Converting a Tiled Map Editor Module with `level` To convert a Tiled map and tileset: ``` -reskit level -i map.tmx -c mapping.toml --tile-size-pixels 16x16 +reskit level -i map.tmx -c mapping.toml --system md --tile-size 2x2 ``` Reskit will compile and output a .lvl file which you can then bundle into your game project. (More information on .lvl format TBD)