From bd054d61b5efea3e19b3fad5dbcfada3eb1b9f35 Mon Sep 17 00:00:00 2001 From: Ashley N Date: Thu, 7 Sep 2023 00:54:27 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 7602e5e..dee0f90 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -25,10 +25,13 @@ On your object layer in Tiled, you can also use property `reskit-system[x]` to d What your game does with this information is entirely up to you: reskit just compiles the information on which entities are where and what components are attached to them. ## Configuration TOML -This is provided on the command line via `-c, --config-file`. This argument is required. The configuration TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a `reskit-component[x]`. +This is provided on the command line via `-c, --config-file`. This argument is required. The configuration TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a `reskit-system[x]` or a `reskit-component[x]`. ### Example ```toml +[systems] +gameplay = { id = 0 } + [components] player = { id = 0 } health = {