diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 972b962..0dd107b 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -14,8 +14,8 @@ To convert a Tiled map and tileset: reskit level -i map.tmx -c mapping.toml --system md --tile-size 2x2 ``` Reskit will compile and output a .lvl file and related artifacts (depending on `--system` setting) which you can then bundle into your game project -## System Layers -The string property `reskit-layer` set on a Tile Layer indicates which layer should be used for which hardware layer in your system of choice. Valid options: +## Graphics Layers +The string property `reskit-layer` set on a Tile Layer indicates which layer should be applied to which hardware layer in your system of choice. Valid options: ### Sega Mega Drive `--system md` * `a`/`A` for Plane A