From bf69133e527e0829994eb87f62eca4935662a588 Mon Sep 17 00:00:00 2001 From: Ashley N Date: Mon, 4 Sep 2023 19:36:00 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 792ed44..0993b18 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -15,8 +15,8 @@ By adding a property `reskit-component[x]`, where x is the index of the componen What your game does with this information is entirely up to you: reskit just compiles the information on which entities are where and what components are attached to them. -## Map TOML -This is provided on the command line via `--map-config-file`. The Map TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a `reskit-component[x]`. +## Configuration TOML +This is provided on the command line via `-c, --config-file`. This argument is required. The configuration TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a `reskit-component[x]`. ### Example ```toml