Add Design Doc: `level` tool
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Reskit `level` Tool
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**❌ `level` is not yet implemented - this is just a design doc. `level` will soon be available for testing on branch `level-tool` and is slated for reskit 0.0.3.**
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This document details some approaches for implementing the `level` tool.
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# What is `level`?
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`level` is a tool for reskit that converts [Tiled Map Editor](https://www.mapeditor.org/) tilesets and maps to a binary format accessible to C or assembly language engines. It distinguishes itself from other available homebrew tools by offering support for Tiled's native tmx/tsx XML formats, and user-specified event objects (e.g. "drop enemy", "open door") that your custom engine can read and apply.
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