From ccf4f52a850bb6529615261fd8d26f666c5efeb1 Mon Sep 17 00:00:00 2001 From: Ashley N Date: Wed, 20 Sep 2023 01:46:57 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index f34ed4d..ea706a6 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -27,6 +27,9 @@ The string property `reskit-layer` set on a Tile Layer indicates which layer sho Tile layers without `reskit-layer` set are ignored by the `level` tool. If no tile layer is specified using the `reskit-layer` property, or you use a setting invalid for the selected system, you will receive an error on the command line. Ensure both your tilemap and tileset are set to 8x8 tiles, or you will get a validation error upon running `level`. +##### Tile Order +Use property `reskit-tile-order` to assign a tile order when loaded into VRAM. Valid options are `sprite` and `tile`. These match the sprite and tile orders expected by the MD VDP. + ##### Palette Assignment Per tile in the tileset, you can use property `reskit-palette` to assign a palette to each tile. Care should be taken not to exceed 15 colours per tile in total.