Update Design Doc: `level` tool

master
Ashley N. 2023-09-07 23:19:24 +00:00
parent 361b02ea1d
commit d019a0ff5f
1 changed files with 2 additions and 0 deletions

@ -38,6 +38,8 @@ By default, reskit will attach one component to each entity: `position`, which i
What your game does with this information is entirely up to you: reskit just compiles the information on which entities are where and what components are attached to them. What your game does with this information is entirely up to you: reskit just compiles the information on which entities are where and what components are attached to them.
![picture](https://git.ne0ndrag0n.com/ashley/reskit/raw/branch/level-tool/doc/Screenshot%20from%202023-09-07%2019-15-04.png)
## Configuration TOML ## Configuration TOML
This is provided on the command line via `-c, --config-file`. This argument is required. The configuration TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a property identifier such as `reskit-component[x]`. This is provided on the command line via `-c, --config-file`. This argument is required. The configuration TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a property identifier such as `reskit-component[x]`.