diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 27f16c6..25577d4 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -65,10 +65,10 @@ While the above format contains the graphics, this contains the nametable settin ### `--console md` * This contains entries in [VDP nametable format](https://md.railgun.works/index.php?title=VDP#Nametables), in tile layer B followed by tile layer A, sized according to your settings in Tiled Map Editor. DMA this to the nametable location in each respective layer. -## .lvc Format (Level Collision) +## .lvc Format (Level Collision Map) The collision map is just an array of 8-bit unsigned integers laid out with the same tile dimensions as your visible layers. 0 is a free area, while 1 is a collision area. -## .ent Format (Entities/Components) +## .ent Format (Entity-Component System) This file contains the entity-component system defined by the [attributes](#entity-component-system) set in Tiled Map Editor's object layer(s). ### Entity Data