From d7a56abd79cb2f07669e9d2d49b7c4fbc47bb305 Mon Sep 17 00:00:00 2001 From: Ashley N Date: Mon, 4 Sep 2023 22:04:54 +0000 Subject: [PATCH] Update Design Doc: `level` tool --- Design-Doc%3A-%60level%60-tool.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index 1ed7ef9..f78d34c 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -11,7 +11,7 @@ This document details some approaches for implementing the `level` tool. ## Converting a Tiled Map Editor Module with `level` To convert a Tiled map and tileset: ``` -reskit level -i map.tmx -c mapping.toml --map-tile-size 16x16 +reskit level -i map.tmx -c mapping.toml --tile-size 8x8 --map-entry-size 2x2 ``` Reskit will compile and output a .lvl file which you can then bundle into your game project. (More information on .lvl format TBD)