Update Design Doc: `level` tool
parent
19836e9b7e
commit
da0cded62c
|
@ -42,11 +42,18 @@ health = {
|
|||
## .lvl Format
|
||||
The .lvl format is output by the `level` tool. It is a binary format ideal for use on a 8-bit or 16-bit game console. All coordinates use (0,0) upper left as an origin.
|
||||
|
||||
### Entity Data
|
||||
```
|
||||
2 byte: Number of entities
|
||||
For (number of entities):
|
||||
* 2 bytes: Entity ID (-1 if not present)
|
||||
```
|
||||
|
||||
### Component Definitions
|
||||
```
|
||||
* 2 bytes: Number of component definitions
|
||||
For (number of component definitions):
|
||||
* 1 byte: ID for this component
|
||||
* 2 bytes: ID for this component
|
||||
* 1 byte: Number of 16-bit properties associated with this component
|
||||
* Note: Order of fields are identical to order of fields in configuration TOML.
|
||||
```
|
||||
|
|
Loading…
Reference in New Issue