diff --git a/Design-Doc%3A-%60level%60-tool.md b/Design-Doc%3A-%60level%60-tool.md index b635e9d..71a46ff 100644 --- a/Design-Doc%3A-%60level%60-tool.md +++ b/Design-Doc%3A-%60level%60-tool.md @@ -71,12 +71,12 @@ The collision map is just an array of 8-bit unsigned integers laid out with the ### .spt Format (Sprite Table) The Sprite Table contains a mapping of sprites to tile indices, as well as their tile dimensions and number of animation frames. ``` -2 Bytes: Number of Sprites +2 bytes: Number of Sprites For (Number of Sprites): - 1 Byte: Sprite ID - 1 Byte: Tile index location (in tiles.bin) - 1 Byte: Sprite Width (tiles) - 1 Byte: Sprite Height (tiles) + 1 byte: Sprite ID + 1 byte: Tile index location (in tiles.bin) + 1 byte: Sprite Width (tiles) + 1 byte: Sprite Height (tiles) ``` ### .ecs Format (Entity-Component System)