Update Design Doc: `level` tool

master
Ashley N. 2023-09-07 23:47:09 +00:00
parent 4cd6f0787d
commit dfdd4668e6
1 changed files with 1 additions and 1 deletions

@ -36,7 +36,7 @@ Reskit assumes a best-practice entity-component engine design and the objects de
By default, reskit will attach one component to each entity: `position`, which is generated from the position set in Tiled Editor. This component has two 16-bit values: x and y position on the map (in pixels, 0,0 is top left of the map). The array index of this component will be one more than the last index listed by the designer.
What your game does with this information is entirely up to you: reskit just compiles the information on which entities are where and what components are attached to them.
What your game does with this information is entirely up to you: reskit just compiles the information on which entities are where and what components are attached to them. If you do not specify any object layers or objects, `level` will not output an .ecs file, leaving objects and their initial behaviour up to the programmer.
### Examples