Add collision map to export
parent
e6e1500fd4
commit
bd6136903d
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@ -1,6 +1,6 @@
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use std::{error::Error, fs::File, io::Write, path::Path};
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use clap::Parser;
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use crate::reskit::{tileset, soundtrack::{formats::dmf::DmfModule, engines::echo::engine::{EchoFormat, EchoArtifact}}, utility::{print_good, print_error, print_info}, level::{converter::get_tiled_tilemap, system::{get_tiles, get_code, get_tilemap}}};
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use crate::reskit::{tileset, soundtrack::{formats::dmf::DmfModule, engines::echo::engine::{EchoFormat, EchoArtifact}}, utility::{print_good, print_error, print_info}, level::{converter::get_tiled_tilemap, system::{get_tiles, get_code, get_tilemap, get_collision_map}}};
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use super::settings::{Args, Tools, TileOutputFormat, TileOrder};
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pub fn run_command() -> Result<(), Box<dyn Error>> {
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@ -83,6 +83,10 @@ pub fn run_command() -> Result<(), Box<dyn Error>> {
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nametables_bin.write_all( &get_tilemap( &tiled_file )? )?;
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print_good( "exported nametables.map" );
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let mut nametables_bin = File::create( format!( "{}collision.lvc", output_directory ) )?;
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nametables_bin.write_all( &get_collision_map( &tiled_file )? )?;
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print_good( "exported collision.lvc" );
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let mut code_asm = File::create( format!( "{}level.asm", output_directory ) )?;
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code_asm.write_all( &get_code( &tiled_file, "testlevel", "levels/" )?.as_bytes() )?;
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print_good( "exported level.asm" );
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@ -243,11 +243,15 @@ pub fn get_code( tilemap: &TiledTilemap, level_name: &str, path_prefix: &str ) -
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{level_label}Nametables:
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incbin '{path_prefix}{level_name}/nametables.map'
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{level_label}Collision:
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incbin '{path_prefix}{level_name}/collision.lvc'
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{level_label}:
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dc.w {width}, {height}, {num_tiles}
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dc.l {level_label}Tiles
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dc.l {level_label}Palettes
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dc.l {level_label}Nametables"# );
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dc.l {level_label}Nametables
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dc.l {level_label}Collision"# );
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Ok( file )
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}
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