Update Design Doc: `level` tool
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This document details some approaches for implementing the `level` tool.
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## What is `level`?
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`level` is a tool for reskit that converts [Tiled Map Editor](https://www.mapeditor.org/) tilesets and maps to a binary format accessible to C or assembly language engines. It distinguishes itself from other available homebrew tools by offering support for Tiled's native tmx/tsx XML formats, and user-specified event objects (e.g. "drop enemy", "open door") that your custom engine can read and apply.
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`level` is a tool for reskit that converts [Tiled Map Editor](https://www.mapeditor.org/) tilesets and maps to a binary format accessible to C or assembly language engines. It distinguishes itself from other available homebrew tools by offering support for Tiled's native tmx/tsx XML formats, and user-specified entity-component system definitions.
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## Entity-Component System
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Reskit assumes a best-practice entity-component engine design and the objects defined in your .tmx file effectively serve as the entities.
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