Update Design Doc: `level` tool

master
Ashley N. 2023-09-07 23:08:52 +00:00
parent d0c28b78e1
commit 361b02ea1d
1 changed files with 1 additions and 1 deletions

@ -70,7 +70,7 @@ While the above format contains the graphics, this contains the nametable settin
### .lvc Format (Level Collision Map) ### .lvc Format (Level Collision Map)
The collision map is just an array of 8-bit unsigned integers laid out with the same tile dimensions as your visible layers. 0 is a free area, while 1 is a collision area. The collision map is just an array of 8-bit unsigned integers laid out with the same tile dimensions as your visible layers. 0 is a free area, while 1 is a collision area.
### .ent Format (Entity-Component System) ### .ecs Format (Entity-Component System)
This file contains the entity-component system defined by the [attributes](#entity-component-system) set in Tiled Map Editor's object layer(s). This file contains the entity-component system defined by the [attributes](#entity-component-system) set in Tiled Map Editor's object layer(s).
#### Entity Data #### Entity Data