Update Design Doc: `level` tool
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@ -70,7 +70,7 @@ While the above format contains the graphics, this contains the nametable settin
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### .lvc Format (Level Collision Map)
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### .lvc Format (Level Collision Map)
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The collision map is just an array of 8-bit unsigned integers laid out with the same tile dimensions as your visible layers. 0 is a free area, while 1 is a collision area.
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The collision map is just an array of 8-bit unsigned integers laid out with the same tile dimensions as your visible layers. 0 is a free area, while 1 is a collision area.
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### .ent Format (Entity-Component System)
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### .ecs Format (Entity-Component System)
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This file contains the entity-component system defined by the [attributes](#entity-component-system) set in Tiled Map Editor's object layer(s).
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This file contains the entity-component system defined by the [attributes](#entity-component-system) set in Tiled Map Editor's object layer(s).
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#### Entity Data
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#### Entity Data
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