Update Design Doc: `level` tool

master
Ashley N. 2023-09-07 22:10:00 +00:00
parent dc247ab7af
commit 39331b7035
1 changed files with 1 additions and 1 deletions

@ -61,7 +61,7 @@ This is a system-specific binary format of tiles formatted for your target syste
While the above format contains the graphics, this contains the nametable settings for each layer i.e. pointers to entries in the above list of tiles for each region of the screen. Normally you would take this data and DMA it to the VRAM in your homebrew, where the pattern map nametable is set.
### `--console md`
* This contains entries in VDP nametable format, in tile layer B followed by tile layer A. DMA this to the nametable location in each respective layer.
* This contains entries in [VDP nametable format](https://md.railgun.works/index.php?title=VDP#Nametables), in tile layer B followed by tile layer A, sized according to your settings in Tiled Map Editor. DMA this to the nametable location in each respective layer.
## .lvc Format (Level Collision)
The collision map is just an array of 8-bit unsigned integers laid out with the same tile dimensions as your visible layers. 0 is a free area, while 1 is a collision area.