Update Design Doc: `level` tool

master
Ashley N. 2023-09-06 18:58:17 +00:00
parent abac47a771
commit 625157fdd5
1 changed files with 1 additions and 1 deletions

@ -13,7 +13,7 @@ To convert a Tiled map and tileset:
``` ```
reskit level -i map.tmx -c mapping.toml --system md --tile-size 2x2 reskit level -i map.tmx -c mapping.toml --system md --tile-size 2x2
``` ```
Reskit will compile and output a .lvl file which you can then bundle into your game project. (More information on .lvl format TBD) Reskit will compile and output a .lvl file which you can then bundle into your game project, as well as a tilemap file formatted to the system defined in `--system`. (More information on .lvl format TBD)
## Entity-Component System ## Entity-Component System
Reskit assumes a best-practice entity-component engine design and the objects defined in your .tmx file effectively serve as the entities. Reskit assumes a best-practice entity-component engine design and the objects defined in your .tmx file effectively serve as the entities.