Update Design Doc: `level` tool

master
Ashley N. 2023-09-07 20:32:08 +00:00
parent 1811319a09
commit 62d44ead33
1 changed files with 3 additions and 3 deletions

@ -11,14 +11,14 @@ This document details some approaches for implementing the `level` tool.
## Converting a Tiled Map Editor Module with `level`
To convert a Tiled map and tileset:
```
reskit level -i map.tmx -c mapping.toml --system md --tile-size 2x2
reskit level -i map.tmx -c mapping.toml --console md --tile-size 2x2
```
Reskit will compile and output a .lvl file and related artifacts (depending on `--system` setting) which you can then bundle into your game project.
Reskit will compile and output a .lvl file and related artifacts (depending on `--console` setting) which you can then bundle into your game project.
## Graphics Layers
The string property `reskit-layer` set on a Tile Layer indicates which layer should be applied to which hardware layer in your system of choice. Valid options:
### Sega Mega Drive `--system md`
### Sega Mega Drive `--console md`
* `a`/`A` for Plane A
* `b`/`B` for Plane B