Update Design Doc: `level` tool
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@ -11,14 +11,14 @@ This document details some approaches for implementing the `level` tool.
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## Converting a Tiled Map Editor Module with `level`
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## Converting a Tiled Map Editor Module with `level`
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To convert a Tiled map and tileset:
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To convert a Tiled map and tileset:
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```
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```
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reskit level -i map.tmx -c mapping.toml --system md --tile-size 2x2
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reskit level -i map.tmx -c mapping.toml --console md --tile-size 2x2
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```
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```
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Reskit will compile and output a .lvl file and related artifacts (depending on `--system` setting) which you can then bundle into your game project.
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Reskit will compile and output a .lvl file and related artifacts (depending on `--console` setting) which you can then bundle into your game project.
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## Graphics Layers
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## Graphics Layers
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The string property `reskit-layer` set on a Tile Layer indicates which layer should be applied to which hardware layer in your system of choice. Valid options:
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The string property `reskit-layer` set on a Tile Layer indicates which layer should be applied to which hardware layer in your system of choice. Valid options:
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### Sega Mega Drive `--system md`
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### Sega Mega Drive `--console md`
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* `a`/`A` for Plane A
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* `a`/`A` for Plane A
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* `b`/`B` for Plane B
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* `b`/`B` for Plane B
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