Update Design Doc: `level` tool

master
Ashley N. 2023-09-07 23:25:43 +00:00
parent 55cf3667ac
commit 7c69279f85
1 changed files with 1 additions and 1 deletions

@ -40,7 +40,7 @@ What your game does with this information is entirely up to you: reskit just com
### Examples
![Fig. 1](https://git.ne0ndrag0n.com/ashley/reskit/raw/branch/level-tool/doc/Screenshot%20from%202023-09-07%2019-15-04.png)
_Define the main player entity and attach `player` and `health` components to it. Player will have an implicit `position` component, as will all other components seen in this example section._
_Define the main player entity and attach `player` and `health` components to it. Player will have an implicit `position` component, as will all other entities seen in this example section._
![Fig. 2](https://git.ne0ndrag0n.com/ashley/reskit/raw/branch/level-tool/doc/Screenshot%20from%202023-09-07%2019-15-08.png)
_Define a deadly region in the level by creating an entity with `kill_on_contact` component attached to it._