Update Design Doc: `level` tool

master
Ashley N. 2023-09-09 14:55:22 +00:00
parent 0954b2437f
commit 9942ec7116
1 changed files with 2 additions and 2 deletions

@ -104,10 +104,10 @@ For (Number of Types * Type Definition Union Size):
Holds the list of active entities (or Objects). Normally you memcpy this into your RAM and work on it after its initial state defined here. Holds the list of active entities (or Objects). Normally you memcpy this into your RAM and work on it after its initial state defined here.
``` ```
2 bytes: Object Table Size 2 bytes: Object Table Size
* The object table is a sparse array of active entities you memcpy into RAM. * The object table is a sparse array of active entities (or Objects) you memcpy into RAM.
* Normally this is 512 but future versions of level may permit customisation. * Normally this is 512 but future versions of level may permit customisation.
For (Object Table Size): For (Object Table Size):
1 byte: ID of the type. (00 = No entity defined in this slot) 2 bytes: ID of the Type. (00 = No entity defined in this slot)
``` ```
#### Component Attribute Table #### Component Attribute Table