Update Design Doc: `level` tool
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@ -104,10 +104,10 @@ For (Number of Types * Type Definition Union Size):
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Holds the list of active entities (or Objects). Normally you memcpy this into your RAM and work on it after its initial state defined here.
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Holds the list of active entities (or Objects). Normally you memcpy this into your RAM and work on it after its initial state defined here.
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```
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```
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2 bytes: Object Table Size
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2 bytes: Object Table Size
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* The object table is a sparse array of active entities you memcpy into RAM.
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* The object table is a sparse array of active entities (or Objects) you memcpy into RAM.
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* Normally this is 512 but future versions of level may permit customisation.
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* Normally this is 512 but future versions of level may permit customisation.
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For (Object Table Size):
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For (Object Table Size):
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1 byte: ID of the type. (00 = No entity defined in this slot)
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2 bytes: ID of the Type. (00 = No entity defined in this slot)
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```
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```
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#### Component Attribute Table
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#### Component Attribute Table
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