Update Design Doc: `level` tool

master
Ashley N. 2023-09-09 14:55:22 +00:00
parent 0954b2437f
commit 9942ec7116
1 changed files with 2 additions and 2 deletions

@ -104,10 +104,10 @@ For (Number of Types * Type Definition Union Size):
Holds the list of active entities (or Objects). Normally you memcpy this into your RAM and work on it after its initial state defined here.
```
2 bytes: Object Table Size
* The object table is a sparse array of active entities you memcpy into RAM.
* The object table is a sparse array of active entities (or Objects) you memcpy into RAM.
* Normally this is 512 but future versions of level may permit customisation.
For (Object Table Size):
1 byte: ID of the type. (00 = No entity defined in this slot)
2 bytes: ID of the Type. (00 = No entity defined in this slot)
```
#### Component Attribute Table