Update Design Doc: `level` tool
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@ -25,10 +25,13 @@ On your object layer in Tiled, you can also use property `reskit-system[x]` to d
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What your game does with this information is entirely up to you: reskit just compiles the information on which entities are where and what components are attached to them.
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## Configuration TOML
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This is provided on the command line via `-c, --config-file`. This argument is required. The configuration TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a `reskit-component[x]`.
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This is provided on the command line via `-c, --config-file`. This argument is required. The configuration TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a `reskit-system[x]` or a `reskit-component[x]`.
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### Example
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```toml
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[systems]
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gameplay = { id = 0 }
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[components]
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player = { id = 0 }
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health = {
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