Update Design Doc: `level` tool

master
Ashley N. 2023-09-07 00:54:27 +00:00
parent 6c9006d95f
commit bd054d61b5
1 changed files with 4 additions and 1 deletions

@ -25,10 +25,13 @@ On your object layer in Tiled, you can also use property `reskit-system[x]` to d
What your game does with this information is entirely up to you: reskit just compiles the information on which entities are where and what components are attached to them.
## Configuration TOML
This is provided on the command line via `-c, --config-file`. This argument is required. The configuration TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a `reskit-component[x]`.
This is provided on the command line via `-c, --config-file`. This argument is required. The configuration TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a `reskit-system[x]` or a `reskit-component[x]`.
### Example
```toml
[systems]
gameplay = { id = 0 }
[components]
player = { id = 0 }
health = {