Update Design Doc: `level` tool

master
Ashley N. 2023-09-07 20:23:24 +00:00
parent f3b4db74b6
commit bdc532088f
1 changed files with 2 additions and 2 deletions

@ -14,8 +14,8 @@ To convert a Tiled map and tileset:
reskit level -i map.tmx -c mapping.toml --system md --tile-size 2x2 reskit level -i map.tmx -c mapping.toml --system md --tile-size 2x2
``` ```
Reskit will compile and output a .lvl file and related artifacts (depending on `--system` setting) which you can then bundle into your game project Reskit will compile and output a .lvl file and related artifacts (depending on `--system` setting) which you can then bundle into your game project
## System Layers ## Graphics Layers
The string property `reskit-layer` set on a Tile Layer indicates which layer should be used for which hardware layer in your system of choice. Valid options: The string property `reskit-layer` set on a Tile Layer indicates which layer should be applied to which hardware layer in your system of choice. Valid options:
### Sega Mega Drive `--system md` ### Sega Mega Drive `--system md`
* `a`/`A` for Plane A * `a`/`A` for Plane A