Update Design Doc: `level` tool
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@ -15,8 +15,8 @@ By adding a property `reskit-component[x]`, where x is the index of the componen
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What your game does with this information is entirely up to you: reskit just compiles the information on which entities are where and what components are attached to them.
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## Map TOML
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This is provided on the command line via `--map-config-file`. The Map TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a `reskit-component[x]`.
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## Configuration TOML
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This is provided on the command line via `-c, --config-file`. This argument is required. The configuration TOML primarily is a mapping of string identifiers to numeric identifiers, which are better suited for use on 8-bit and 16-bit systems. You must define numeric identifiers for each string you use as a `reskit-component[x]`.
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### Example
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```toml
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