Update Design Doc: `level` tool

master
Ashley N. 2023-09-07 23:01:31 +00:00
parent 839fb705b5
commit d57d314818
1 changed files with 2 additions and 2 deletions

@ -65,10 +65,10 @@ While the above format contains the graphics, this contains the nametable settin
### `--console md`
* This contains entries in [VDP nametable format](https://md.railgun.works/index.php?title=VDP#Nametables), in tile layer B followed by tile layer A, sized according to your settings in Tiled Map Editor. DMA this to the nametable location in each respective layer.
## .lvc Format (Level Collision)
## .lvc Format (Level Collision Map)
The collision map is just an array of 8-bit unsigned integers laid out with the same tile dimensions as your visible layers. 0 is a free area, while 1 is a collision area.
## .ent Format (Entities/Components)
## .ent Format (Entity-Component System)
This file contains the entity-component system defined by the [attributes](#entity-component-system) set in Tiled Map Editor's object layer(s).
### Entity Data