Update Design Doc: `level` tool
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@ -65,10 +65,10 @@ While the above format contains the graphics, this contains the nametable settin
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### `--console md`
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* This contains entries in [VDP nametable format](https://md.railgun.works/index.php?title=VDP#Nametables), in tile layer B followed by tile layer A, sized according to your settings in Tiled Map Editor. DMA this to the nametable location in each respective layer.
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## .lvc Format (Level Collision)
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## .lvc Format (Level Collision Map)
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The collision map is just an array of 8-bit unsigned integers laid out with the same tile dimensions as your visible layers. 0 is a free area, while 1 is a collision area.
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## .ent Format (Entities/Components)
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## .ent Format (Entity-Component System)
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This file contains the entity-component system defined by the [attributes](#entity-component-system) set in Tiled Map Editor's object layer(s).
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### Entity Data
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