Update Design Doc: `level` tool
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@ -107,7 +107,7 @@ Holds the list of active entities (or Objects). Normally you memcpy this into yo
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* The object table is a sparse array of active entities (or Objects) you memcpy into RAM.
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* Normally this is 512 but future versions of level may permit customisation.
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For (Object Table Size):
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2 bytes: ID of the Type. (00 = No entity defined in this slot)
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2 bytes: ID of the Type. (00 = No object active in this slot)
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```
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#### Component Attribute Table
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