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stinkhead7
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Ashley N. | 18f1e20aa1 | |
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@ -17,3 +17,8 @@ pitch_shift = "1.0.0"
|
|||
linked_hash_set = "0.1.4"
|
||||
linked-hash-map = "0.5.6"
|
||||
convert_case = "0.6.0"
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||||
roxmltree = "0.18.0"
|
||||
regex = "1.9.5"
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||||
euclid = "0.22.9"
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||||
flo_curves = "0.7.2"
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fixed = "1.24.0"
|
29
README.md
29
README.md
|
@ -1,24 +1,11 @@
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|||
Reskit
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||||
Reskit (stinkhead7ds edition)
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||||
======
|
||||
|
||||
The **R**etro **E**ntertainment **S**oftware Tool**kit** (reskit) is a suite containing a variety of tools useful for creating 8-bit and 16-bit console homebrew software. Reskit allows you to easily generate tilemaps and convert soundtracks for import into your homebrew game projects.
|
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<font color="red">This is an internal branch used by Rivethead Interactive for the development of _Stinkhead & The Seven Deadly Sins._ No issues, pull requests, or support of any kind will be taken for `level`, `easing`, and other tools exclusive to this branch.</font>
|
||||
|
||||
To get started, check out the [wiki](https://git.ne0ndrag0n.com/ashley/reskit/wiki/?action=_pages) or type `reskit --help` to view a list of supported tools and options.
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||||
**Reskit is beta software!** Please read important disclaimers for each tool.
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# Available Tools
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* `tileset` - Convert an image to a series of tiles for a given console.
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* Supported consoles: Sega Mega Drive VDP (tile and sprite order)
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* `soundtrack` - Convert a music sequence to an on-console format/sound driver
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* Supported input formats: DMF (Deflemask) Version 27 (1.1.8)
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* Supported export formats: Echo Sound Engine (ESF) for Sega Mega Drive
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# Build
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Reskit is developed in Rust and provided as a cargo crate. Simply type `cargo build` to build the project. Output should be in `target/debug/reskit`.
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# Reporting Issues
|
||||
First [register](https://git.ne0ndrag0n.com/user/sign_up) for an account on Temple of the Neon Dragon, then see the [Issues page](https://git.ne0ndrag0n.com/ashley/reskit/issues).
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||||
|
||||
# Pull Requests/Contributing
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||||
Contributions are welcome! Request a repository slot in [this issue](https://git.ne0ndrag0n.com/ashley/reskit/issues/4) and I will allocate a repository for your account so that you may fork Reskit.
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## Internal Tools
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* `level` - Generate a stinkhead7ds level from a Tiled editor module.
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* `easing` - _Coming soon!_ Generate a cubic bezier easing curve for a given timespan e.g. for stylistic camera motion.
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* Output will be in format:
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* 2 bytes: Length of the curve, in 1/60 s increments.
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* For each 1/60 increment: the value on the curve at the given 1/60 s increment.
|
Binary file not shown.
After Width: | Height: | Size: 391 KiB |
Binary file not shown.
After Width: | Height: | Size: 383 KiB |
Binary file not shown.
After Width: | Height: | Size: 415 KiB |
|
@ -1,6 +1,6 @@
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use std::{error::Error, fs::File, io::Write, path::Path};
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||||
use std::{error::Error, fs::File, io::Write, path::Path, collections::HashMap};
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use clap::Parser;
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use crate::reskit::{tileset, soundtrack::{formats::dmf::DmfModule, engines::echo::engine::{EchoFormat, EchoArtifact}}, utility::print_good};
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use crate::reskit::{tileset, soundtrack::{formats::dmf::DmfModule, engines::echo::engine::{EchoFormat, EchoArtifact}}, utility::print_good, level::{converter::get_tiled_tilemap, system::{get_tiles, get_code, get_tilemap, get_collision_map, get_objs, get_sprites}}, easing::get_cubic_bezier};
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use super::settings::{Args, Tools, TileOutputFormat, TileOrder};
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pub fn run_command() -> Result<(), Box<dyn Error>> {
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|
@ -19,7 +19,7 @@ pub fn run_command() -> Result<(), Box<dyn Error>> {
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TileOrder::Tile => "tile",
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TileOrder::Sprite => "sprite"
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}
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||||
),
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)?,
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Tools::Soundtrack { input_files, output_directory, input_format: _, output_format: _, source_file_format: _, source_file_output_directory, artifact_output_directory } => {
|
||||
if input_files.is_empty() {
|
||||
return Err( "no input files (see `reskit soundtrack --help` for more info)" )?;
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||||
|
@ -65,6 +65,89 @@ pub fn run_command() -> Result<(), Box<dyn Error>> {
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|||
|
||||
print_good( "all files converted successfully" );
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}
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Tools::Level { input_file, output_directory, fields, symbol_ids, sprite_ids, console: _ } => {
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// Clap can't do it. Sad!
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let mut all_symbols: HashMap<String, u16> = HashMap::new();
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let mut all_sprites: HashMap<String, u16> = HashMap::new();
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for pair in symbol_ids {
|
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let symbols: Vec<&str> = pair.split( "=" ).collect();
|
||||
if symbols.len() != 2 {
|
||||
return Err( format!( "invalid format for symbol_ids: {}", pair ) )?;
|
||||
}
|
||||
|
||||
let symbol_name = symbols[ 0 ];
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let symbol_id: u16 = symbols[ 1 ].parse()?;
|
||||
|
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all_symbols.insert( symbol_name.to_owned(), symbol_id );
|
||||
}
|
||||
for pair in sprite_ids {
|
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let symbols: Vec<&str> = pair.split( "=" ).collect();
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if symbols.len() != 2 {
|
||||
return Err( format!( "invalid format for symbol_ids: {}", pair ) )?;
|
||||
}
|
||||
|
||||
let symbol_name = symbols[ 0 ];
|
||||
let symbol_id: u16 = symbols[ 1 ].parse()?;
|
||||
|
||||
all_sprites.insert( symbol_name.to_owned(), symbol_id );
|
||||
}
|
||||
|
||||
let symbol_ids = all_symbols;
|
||||
let sprite_ids = all_sprites;
|
||||
let fields: Vec<&str> = fields.split( "," ).collect();
|
||||
|
||||
let tiled_file = get_tiled_tilemap( &input_file, &fields )?;
|
||||
|
||||
// Get tile and palette files
|
||||
let ( all_tiles, palettes ) = get_tiles( &tiled_file )?;
|
||||
|
||||
let mut tiles_bin = File::create( format!( "{}tiles.bin", output_directory ) )?;
|
||||
tiles_bin.write_all( &all_tiles )?;
|
||||
print_good( "exported tiles.bin" );
|
||||
|
||||
let mut palettes_bin = File::create( format!( "{}palettes.pal", output_directory ) )?;
|
||||
palettes_bin.write_all( &palettes )?;
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||||
print_good( "exported palettes.pal" );
|
||||
|
||||
let mut nametables_bin = File::create( format!( "{}nametables.map", output_directory ) )?;
|
||||
nametables_bin.write_all( &get_tilemap( &tiled_file )? )?;
|
||||
print_good( "exported nametables.map" );
|
||||
|
||||
let mut nametables_bin = File::create( format!( "{}collision.lvc", output_directory ) )?;
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||||
nametables_bin.write_all( &get_collision_map( &tiled_file )? )?;
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||||
print_good( "exported collision.lvc" );
|
||||
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||||
let mut objs_bin = File::create( format!( "{}objects.obs", output_directory ) )?;
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||||
objs_bin.write_all( &get_objs( &tiled_file, &symbol_ids )? )?;
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print_good( "exported objects.obs" );
|
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||||
let mut sprites_bin = File::create( format!( "{}sprites.spt", output_directory ) )?;
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sprites_bin.write_all( &get_sprites( &tiled_file, &sprite_ids )? )?;
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print_good( "exported sprites.spt" );
|
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||||
let mut code_asm = File::create( format!( "{}level.asm", output_directory ) )?;
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code_asm.write_all( &get_code( &tiled_file, "testlevel", "levels/" )?.as_bytes() )?;
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print_good( "exported level.asm" );
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}
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Tools::Easing { output_directory, interval, point_1, point_2 } => {
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let cp1: Vec<&str> = point_1.split( "," ).collect();
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if cp1.len() != 2 {
|
||||
return Err( format!( "invalid format for point_1: {}", point_1 ) )?;
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||||
}
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|
||||
let ( cp1_x, cp1_y ): ( f64, f64 ) = ( cp1[ 0 ].parse()?, cp1[ 1 ].parse()? );
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let cp2: Vec<&str> = point_1.split( "," ).collect();
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if cp2.len() != 2 {
|
||||
return Err( format!( "invalid format for point_2: {}", point_2 ) )?;
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||||
}
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||||
|
||||
let ( cp2_x, cp2_y ): ( f64, f64 ) = ( cp2[ 0 ].parse()?, cp2[ 1 ].parse()? );
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||||
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||||
let mut easing = File::create( format!( "{}curve.bin", output_directory ) )?;
|
||||
easing.write_all( &get_cubic_bezier( ( 0.0, 0.0 ), ( cp1_x, cp1_y ), ( cp2_x, cp2_y ), ( 1.0, 1.0 ), interval )? )?;
|
||||
print_good( "exported curve.bin" );
|
||||
}
|
||||
};
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||||
|
||||
Ok( () )
|
||||
|
|
|
@ -11,7 +11,7 @@ pub struct Args {
|
|||
|
||||
}
|
||||
|
||||
#[derive(Clone, ValueEnum)]
|
||||
#[derive(Clone, Debug, ValueEnum)]
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||||
pub enum TileOrder {
|
||||
Tile,
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||||
Sprite
|
||||
|
@ -38,6 +38,11 @@ pub enum ArtifactListFormat {
|
|||
Asmx
|
||||
}
|
||||
|
||||
#[derive(Clone, ValueEnum)]
|
||||
pub enum SystemType {
|
||||
Md
|
||||
}
|
||||
|
||||
#[derive(Subcommand)]
|
||||
pub enum Tools {
|
||||
|
||||
|
@ -91,5 +96,55 @@ pub enum Tools {
|
|||
/// Directory to output artifacts (instruments and samples)
|
||||
#[arg(long, default_value_t=String::from( "./" ))]
|
||||
artifact_output_directory: String
|
||||
},
|
||||
|
||||
#[command(name = "level")]
|
||||
#[command(about = "Generate a level containing a tilemap and defining an entity-component system, from a selected Tiled Map Editor .tmx file.")]
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Level {
|
||||
/// Input filename
|
||||
#[arg(short, long)]
|
||||
input_file: String,
|
||||
|
||||
/// Output directory for artifacts
|
||||
#[arg(short, long, default_value_t=String::from("./"))]
|
||||
output_directory: String,
|
||||
|
||||
/// Zero or more fields in order to define objects' struct (after object ID, position x, and position y) (format: <field1>,<field2>,<field3>)
|
||||
#[arg(long, default_value_t=String::from(""))]
|
||||
fields: String,
|
||||
|
||||
/// Zero or more symbol ID definitions used for string identifiers in objects (format: <symbol_name>=<u8>)
|
||||
#[arg(long, num_args(0..))]
|
||||
symbol_ids: Vec<String>,
|
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|
||||
/// Zero or more sprite ID definitions (format: <sprite_name_1>=<sprite_id_1>, <sprite_name_2>=<sprite_id_2>, ... )
|
||||
#[arg(long, num_args(0..))]
|
||||
sprite_ids: Vec<String>,
|
||||
|
||||
/// Console system type
|
||||
#[arg(short, long, value_enum, default_value_t=SystemType::Md)]
|
||||
console: SystemType
|
||||
},
|
||||
|
||||
#[command(name = "easing")]
|
||||
#[command(about = "Generate an easing curve given a time interval and control points.")]
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Easing {
|
||||
|
||||
/// Output directory for artifacts
|
||||
#[arg(short, long, default_value_t=String::from("./"))]
|
||||
output_directory: String,
|
||||
|
||||
/// Time span of the easing curve (in 1/60 s increments)
|
||||
#[arg(short,long)]
|
||||
interval: u16,
|
||||
|
||||
/// First control point of the cubic bezier (format: <x>,<y>)
|
||||
#[arg(long)]
|
||||
point_1: String,
|
||||
|
||||
/// Second control point of the cubic bezier (format: <x>,<y>)
|
||||
#[arg(long)]
|
||||
point_2: String
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
use std::error::Error;
|
||||
use flo_curves::*;
|
||||
use flo_curves::{bezier, Coord2};
|
||||
|
||||
use super::utility::print_info;
|
||||
|
||||
/*
|
||||
stinkhead7ds easing curve description:
|
||||
|
||||
e.g. going from 120 to 140
|
||||
easing function is cubic bezier going from 0.0 to 1.0
|
||||
|
||||
140-120=20 increments
|
||||
0.0 is +0 and 1.0 is +20
|
||||
|
||||
console has no floating point and fixed point will overflow 16-bit
|
||||
each curve tailored for use case. for camera motion:
|
||||
- generate the cubic bezier easing curve in my custom branch of reskit, converting 0.0-1.0 floating point spans to x/128 fractions equivalent to x/100 fractions.
|
||||
literal grade school shit i realised i wasted a weekend re-deriving from first principles. these fparts even export as single bytes, so that's 3 less bytes per point
|
||||
on the curve than if i were sticking with 16.16 fix. for a 1 second animation, 60 points are taken on the 0.0-1.0 curve, for a 2 second animation, 120 points are taken, etc.
|
||||
equivalent PAL framerate curves can be export in the same curve file.
|
||||
- the camera animates moves by setting a new destination point and performing interpolation of intermediate positions along the curve - just like css easing functions, or
|
||||
unity/unreal bezier curves. you restrict camera new position to +/- powers of two in any axis to eliminate mul[s/u].w. e.g. camera moves +2, +4, +8.... in the x direction.
|
||||
- for each axis, new position - current position = span of movement. so if you're starting at x = 30 and moving to x = 46, you're going +16 in the x direction
|
||||
- while the camera is animating, interpolate positions by reading the fractional on the curve for the current frame and doing fractional * span / 128. since new camera positions
|
||||
in any axis are kept power of two this can all be done using asl/asr. take the remainder with the and 2^127 trick and bump the resulting value up 1 if the modulo is >= 64
|
||||
- ✨ cubic bezier animated camera motion
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* Output a binary for a cubic bezier defined by the given four points and the
|
||||
* time interval defined as number of 1/60 jiffies.
|
||||
*/
|
||||
pub fn get_cubic_bezier( p0: (f64, f64), c0: (f64, f64), c1: (f64, f64), p1: (f64, f64), jiffies: u16 ) -> Result<Vec<u8>, Box<dyn Error>> {
|
||||
let mut result: Vec<u8> = Vec::new();
|
||||
|
||||
// 2 bytes: Number of frames this curve spans
|
||||
result.extend( jiffies.to_be_bytes() );
|
||||
|
||||
let curve = bezier::Curve::from_points(
|
||||
Coord2( p0.0, p0.1 ),
|
||||
( Coord2( c0.0, c0.1 ), Coord2( c1.0, c1.1 ) ),
|
||||
Coord2( p1.0, p1.1 )
|
||||
);
|
||||
|
||||
let mut current_jiffy = 0.0;
|
||||
// For each point in curve: 1 byte fractional point in the curve at the given frame
|
||||
for i in 0..jiffies {
|
||||
let point = curve.point_at_pos( current_jiffy );
|
||||
let x = point.1;
|
||||
|
||||
// Round and convert x to n/100 fraction, then equivalent n/128 fraction
|
||||
let x = ( ( x * 100.0 ).round() / 100.0 ) * 100.0; // only get last two decimal places, then convert to whole number
|
||||
let x = x * 128.0 / 100.0; // x / 100 = y / 128
|
||||
let x = x.round() as u8;
|
||||
|
||||
print_info( &format!( "at iteration {}, curve is {:?}, fractional format will be {}", i, point, x ) );
|
||||
current_jiffy += 1.0 / jiffies as f64;
|
||||
|
||||
result.push( x );
|
||||
}
|
||||
|
||||
Ok( result )
|
||||
}
|
|
@ -0,0 +1,397 @@
|
|||
use std::{error::Error, fs::read_to_string, path::Path, borrow::Cow};
|
||||
use euclid::default::Rect;
|
||||
use image::{DynamicImage, GenericImageView};
|
||||
use linked_hash_map::LinkedHashMap;
|
||||
use roxmltree::Node;
|
||||
use crate::reskit::{utility::print_warning, cli::settings::TileOrder};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct TiledTilemap {
|
||||
pub tileset: Vec<TiledTileset>,
|
||||
pub layers: Vec<Layer>,
|
||||
pub objects: Vec<Object>,
|
||||
pub collision: Vec<Rect<u16>>,
|
||||
pub width: usize,
|
||||
pub height: usize
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Object {
|
||||
pub id: String,
|
||||
pub attributes: LinkedHashMap<String, String>
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct SpriteMetadata {
|
||||
pub id: String,
|
||||
pub width: u8,
|
||||
pub height: u8,
|
||||
pub palette: u16,
|
||||
pub anim_interval: Option<u16>
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct TiledTileset {
|
||||
pub first_gid: usize,
|
||||
pub image: DynamicImage,
|
||||
pub palettes: Vec<Option<u8>>,
|
||||
pub tile_order: TileOrder,
|
||||
pub sprite_metadata: Option<SpriteMetadata>
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum SystemPlane {
|
||||
MdPlaneA,
|
||||
MdPlaneB
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Layer {
|
||||
Tile {
|
||||
system_plane: SystemPlane,
|
||||
tiles: Vec<u32>
|
||||
}
|
||||
}
|
||||
|
||||
fn get_layer( layer: Node, map_width: usize, map_height: usize ) -> Result<Option<Layer>, Box<dyn Error>> {
|
||||
let layer_id = layer.attribute( "id" ).ok_or( "invalid file: on layer: no id" )?;
|
||||
let layer_name = layer.attribute( "name" ).unwrap_or( "<no name>" );
|
||||
let layer_name = format!( "({}, ID: {})", layer_name, layer_id );
|
||||
|
||||
// Validate layer is same as total map size
|
||||
let ( layer_width, layer_height ): ( usize, usize ) = (
|
||||
layer.attribute( "width" ).ok_or( format!( "invalid file: on layer {}: no width attribute", layer_name ) )?.parse()?,
|
||||
layer.attribute( "height" ).ok_or( format!( "invalid file: on layer {}: no height attribute", layer_name ) )?.parse()?
|
||||
);
|
||||
|
||||
if layer_width != map_width || layer_height != map_height {
|
||||
return Err( format!( "invalid file: on layer {}: layer width must match map width", layer_name ) )?
|
||||
}
|
||||
|
||||
let properties = layer.descendants().find( | node | node.tag_name() == "properties".into() );
|
||||
if let Some( properties ) = properties {
|
||||
let properties: Vec<Node> = properties.descendants().filter( | node | {
|
||||
if let Some( name ) = node.attribute( "name" ) {
|
||||
name == "reskit-layer"
|
||||
} else {
|
||||
false
|
||||
}
|
||||
} ).collect();
|
||||
|
||||
// Should be either one or none
|
||||
if let Some( layer_property ) = properties.first() {
|
||||
let layer_type = layer_property.attribute( "value" ).ok_or( format!( "invalid file: on layer {}: no value for property", layer_name ) )?;
|
||||
|
||||
let data = layer.descendants()
|
||||
.find( | node | node.tag_name() == "data".into() )
|
||||
.ok_or( format!( "invalid file: on layer {}: no data for layer", layer_name ) )?;
|
||||
|
||||
let encoding = data.attribute( "encoding" ).ok_or( format!( "invalid file: on layer {}: no encoding attribute", layer_name ) )?;
|
||||
if encoding != "csv" {
|
||||
return Err( format!( "invalid file: on layer {}: only csv is supported for layer encoding", layer_name ) )?
|
||||
}
|
||||
|
||||
let data: Vec<&str> = data.text().ok_or( format!( "invalid file: on layer {}: no layer data", layer_name ) )?.split( "," ).collect();
|
||||
let tiles: Vec<u32> = data.into_iter().map( | string | Ok( string.trim().parse()? ) ).collect::< Result< Vec<u32>, Box<dyn Error> > >()?;
|
||||
|
||||
match layer_type.to_lowercase().as_str() {
|
||||
"a" => Ok( Some( Layer::Tile {
|
||||
system_plane: SystemPlane::MdPlaneA,
|
||||
tiles
|
||||
} ) ),
|
||||
"b" => Ok( Some( Layer::Tile {
|
||||
system_plane: SystemPlane::MdPlaneB,
|
||||
tiles
|
||||
} ) ),
|
||||
_ => {
|
||||
print_warning( &format!( "on layer {}: invalid reskit-layer value {}; ignoring this layer", layer_name, layer_type ) );
|
||||
Ok( None )
|
||||
}
|
||||
}
|
||||
} else {
|
||||
print_warning( &format!( "on layer {}: no reskit-layer property defining hardware layer or collision; ignoring this layer", layer_name ) );
|
||||
Ok( None )
|
||||
}
|
||||
} else {
|
||||
print_warning( &format!( "on layer {}: no properties defining hardware layer or collision; ignoring this layer", layer_name ) );
|
||||
Ok( None )
|
||||
}
|
||||
}
|
||||
|
||||
fn get_tiles( tileset: Node, first_gid: usize, working_directory: &str ) -> Result<TiledTileset, Box<dyn Error>> {
|
||||
// Get the image for the tileset
|
||||
let image = tileset.descendants().find( | node | node.tag_name() == "image".into() ).ok_or( "invalid file: no image object" )?;
|
||||
let image_path = format!( "{}/{}", working_directory, image.attribute( "source" ).ok_or( "invalid file: no source attribute on image" )? );
|
||||
let image = image::open( image_path )?;
|
||||
|
||||
// Image must be a multiple of 8 (--system md)
|
||||
if image.width() % 8 != 0 { return Err( "invalid file: tileset width not multiple of 8" )? }
|
||||
if image.height() % 8 != 0 { return Err( "invalid file: tileset height not multiple of 8" )? }
|
||||
|
||||
let tile_count: usize = tileset.attribute( "tilecount" ).ok_or( "invalid file: no tilecount attribute on tileset" )?.parse()?;
|
||||
let mut palettes: Vec<Option<u8>> = vec![ None; tile_count ];
|
||||
|
||||
let defined_tiles = tileset.descendants().filter( | node | node.tag_name() == "tile".into() );
|
||||
for defined_tile in defined_tiles {
|
||||
let tile_id: usize = defined_tile.attribute( "id" ).ok_or( "invalid file: id attribute not defined on a tile" )?.parse()?;
|
||||
let properties = defined_tile.descendants().find( | node | node.tag_name() == "properties".into() ).ok_or( "invalid file: no properties descendant in tileset" )?;
|
||||
let property = properties.descendants().find( | node | node.tag_name() == "property".into() && node.attribute( "name" ).unwrap_or( "" ) == "reskit-palette" );
|
||||
if let Some( property ) = property {
|
||||
let property_type = property.attribute( "type" ).unwrap_or( "string" );
|
||||
if property_type == "int" {
|
||||
let palette_value: u8 = property.attribute( "value" ).ok_or( "invalid file: reskit-palette property has no value" )?.parse()?;
|
||||
// --system md
|
||||
if palette_value > 3 {
|
||||
print_warning( &format!( "reskit-palette property on tile {} is not valid palette (0 to 3) - leaving palette unset, this is probably not what you want...", tile_id ) );
|
||||
} else {
|
||||
palettes[ tile_id ] = Some( palette_value );
|
||||
}
|
||||
} else {
|
||||
print_warning( &format!( "reskit-palette property on tile {} is not int type - leaving palette unset, this is probably not what you want...", tile_id ) )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let sprite_metadata;
|
||||
|
||||
// Retrieve the tile order as specified by reskit-tile-order (if none is specified, fallback on Tile)
|
||||
let tile_order = if let Some( properties ) = tileset.descendants().find( | node | node.tag_name() == "properties".into() ) {
|
||||
if let Some( tile_order_property ) = properties.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-tile-order" ) ) {
|
||||
let tile_order_property = tile_order_property.attribute( "value" ).expect( "invalid file: no reskit-tile-order value" );
|
||||
match tile_order_property.to_lowercase().as_str() {
|
||||
"sprite" => {
|
||||
// If sprite, reskit-sprite-height and reskit-sprite-width must be defined
|
||||
let reskit_sprite_height = properties.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-sprite-height" ) ).ok_or( "invalid file: for reskit-tile-order \"sprite\", reskit-sprite-height and reskit-sprite-width must be defined." )?;
|
||||
let reskit_sprite_width = properties.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-sprite-width" ) ).ok_or( "invalid file: for reskit-tile-order \"sprite\", reskit-sprite-height and reskit-sprite-width must be defined." )?;
|
||||
let reskit_sprite_id = properties.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-sprite-id" ) ).ok_or( "invalid file: for reskit-tile-order \"sprite\", reskit-sprite-id must be defined." )?;
|
||||
let reskit_palette = properties.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-palette" ) ).ok_or( "invalid file: for reskit-tile-order \"sprite\", reskit-palette must be defined." )?;
|
||||
let reskit_anim_interval = properties.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-anim-interval" ) );
|
||||
|
||||
let reskit_sprite_height = reskit_sprite_height.attribute( "value" ).ok_or( "invalid file: no reskit-sprite-height value" )?;
|
||||
let reskit_sprite_width = reskit_sprite_width.attribute( "value" ).ok_or( "invalid file: no reskit-sprite-width value" )?;
|
||||
let reskit_palette = reskit_palette.attribute( "value" ).ok_or( "invalid file: no reskit-palette value" )?;
|
||||
|
||||
let id: String = reskit_sprite_id.attribute( "value" ).ok_or( "invalid file: no reskit-sprite-id value" )?.to_owned();
|
||||
let width: u8 = reskit_sprite_width.parse()?;
|
||||
let height: u8 = reskit_sprite_height.parse()?;
|
||||
let palette: u16 = reskit_palette.parse()?;
|
||||
|
||||
let anim_interval = if let Some( property ) = reskit_anim_interval {
|
||||
let value = property.attribute( "value" ).ok_or( "invalid file: no reskit-anim-interval value" )?;
|
||||
Some( value.parse()? )
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
sprite_metadata = Some( SpriteMetadata { id, width, height, palette, anim_interval } );
|
||||
|
||||
TileOrder::Sprite
|
||||
},
|
||||
"tile" => {
|
||||
sprite_metadata = None;
|
||||
TileOrder::Tile
|
||||
},
|
||||
invalid => {
|
||||
sprite_metadata = None;
|
||||
print_warning( &format!( "invalid setting for property reskit-tile-order: {}. falling back on \"tile\"", invalid ) );
|
||||
TileOrder::Tile
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sprite_metadata = None;
|
||||
TileOrder::Tile
|
||||
}
|
||||
} else {
|
||||
sprite_metadata = None;
|
||||
TileOrder::Tile
|
||||
};
|
||||
|
||||
Ok( TiledTileset { first_gid, image, palettes, tile_order, sprite_metadata } )
|
||||
}
|
||||
|
||||
pub fn get_objs( node: &Node, object_fields: &Vec<&str> ) -> Result<Vec<Object>, Box<dyn Error>> {
|
||||
let mut result = Vec::new();
|
||||
|
||||
let objects = node.descendants().filter( | node | node.tag_name() == "object".into() );
|
||||
for object in objects {
|
||||
let object_id = object.attribute( "id" ).ok_or( "invalid file: object in objectgroup has no id attribute" )?;
|
||||
|
||||
if let Some( properties ) = object.descendants().find( | node | node.tag_name() == "properties".into() ) {
|
||||
if let Some( object_id_property ) = properties.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-object-id" ) ) {
|
||||
let id = object_id_property.attribute( "value" ).ok_or( "invalid file: property has no value attribute" )?.to_owned();
|
||||
|
||||
let mut attributes = LinkedHashMap::new();
|
||||
|
||||
// Get position x and y as beginning attributes
|
||||
let ( x, y ) = (
|
||||
object.attribute( "x" ).ok_or( "invalid file: object has no x position" )?.to_owned(),
|
||||
object.attribute( "y" ).ok_or( "invalid file: object has no y position" )?.to_owned()
|
||||
);
|
||||
|
||||
attributes.insert( "x".trim().to_owned(), x );
|
||||
attributes.insert( "y".trim().to_owned(), y );
|
||||
|
||||
// Custom object fields - push these in order into the LinkedHashMap
|
||||
for field in object_fields {
|
||||
let property = properties.descendants().find( | node | node.attribute( "name" ) == Some( &format!( "reskit-field[{}]", field ) ) );
|
||||
if let Some( property ) = property {
|
||||
let value = property.attribute( "value" ).ok_or( "invalid file: property has no value attribute" )?.to_owned();
|
||||
attributes.insert( field.to_string(), value );
|
||||
} else {
|
||||
print_warning( &format!( "object {} does not define a value for struct field \"{}\", this field will be filled in with 0x00 at export", id, field ) );
|
||||
attributes.insert( field.to_string(), "0".to_owned() );
|
||||
}
|
||||
}
|
||||
|
||||
result.push( Object { id, attributes } );
|
||||
} else {
|
||||
print_warning( &format!( "object {} has no \"reskit-object-id\" property....ignoring this object. this is probably not what you want.", object_id ) );
|
||||
}
|
||||
} else {
|
||||
print_warning( &format!( "object {} has no properties....ignoring this object. this is probably not what you want", object_id ) );
|
||||
}
|
||||
}
|
||||
|
||||
Ok( result )
|
||||
}
|
||||
|
||||
pub fn get_tiled_tilemap( path: &str, object_fields: &Vec<&str> ) -> Result<TiledTilemap, Box<dyn Error>> {
|
||||
let file = read_to_string( path )?;
|
||||
let document = roxmltree::Document::parse( &file )?;
|
||||
let working_directory = {
|
||||
let result = Path::new( path ).parent().unwrap_or( Path::new( "." ) ).to_string_lossy();
|
||||
|
||||
if result == "" {
|
||||
Cow::from( "." )
|
||||
} else {
|
||||
result
|
||||
}
|
||||
};
|
||||
|
||||
let map = document.descendants().find( | node | node.tag_name() == "map".into() );
|
||||
if let Some( map ) = map {
|
||||
// Validate version
|
||||
let version = map.attribute( "version" ).ok_or( "invalid file: no version attribute" )?;
|
||||
if version < "1.10" || !version.starts_with( "1." ) {
|
||||
return Err( "invalid file: unsupported version" )?
|
||||
}
|
||||
|
||||
// Validate orientation and render order
|
||||
let orientation = map.attribute( "orientation" ).ok_or( "invalid file: no orientation attribute" )?;
|
||||
if orientation != "orthogonal" {
|
||||
return Err( "invalid file: only orthogonal orientation is supported" )?
|
||||
}
|
||||
let render_order = map.attribute( "renderorder" ).ok_or( "invalid file: no renderorder attribute" )?;
|
||||
if render_order != "left-down" {
|
||||
return Err( "invalid file: only left-down orientation is supported" )?
|
||||
}
|
||||
|
||||
let ( width, height ): ( usize, usize ) = (
|
||||
map.attribute( "width" ).ok_or( "invalid file: no width attribute" )?.parse()?,
|
||||
map.attribute( "height" ).ok_or( "invalid file: no height attribute" )?.parse()?
|
||||
);
|
||||
|
||||
let ( tile_width, tile_height ): ( usize, usize ) = (
|
||||
map.attribute( "tilewidth" ).ok_or( "invalid file: no tilewidth attribute" )?.parse()?,
|
||||
map.attribute( "tileheight" ).ok_or( "invalid file: no tileheight attribute" )?.parse()?
|
||||
);
|
||||
|
||||
// --system md is 8x8
|
||||
if tile_width != 8 {
|
||||
return Err( "invalid file: tile width is not 8 for --system md" )?
|
||||
}
|
||||
if tile_height != 8 {
|
||||
return Err( "invalid file: tile height is not 8 for --system md" )?
|
||||
}
|
||||
|
||||
// Build tilesets (current version assumes one tileset per level)
|
||||
let mut tilesets: Vec<TiledTileset> = vec![];
|
||||
|
||||
for tileset in map.descendants().filter( | node | node.tag_name() == "tileset".into() ) {
|
||||
let tileset_source_path = tileset.attribute( "source" ).ok_or( "invalid file: no tileset source" )?;
|
||||
let tileset_file = read_to_string( format!( "{}/{}", working_directory, tileset_source_path ) )?;
|
||||
let tileset_document = roxmltree::Document::parse( &tileset_file )?;
|
||||
let first_gid = tileset.attribute( "firstgid" ).ok_or( "invalid file: no firstgid attribute" )?.parse()?;
|
||||
let tileset = tileset_document.descendants().find( | node | node.tag_name() == "tileset".into() ).ok_or( "invalid file: no tileset origin object" )?;
|
||||
|
||||
// Validate referenced tileset dimensions match map dimensions
|
||||
// E.g. if your .tmx specifies 16x16, the acompanying .tsx file should agree
|
||||
let ( tsx_tile_width, tsx_tile_height ): ( usize, usize ) = (
|
||||
tileset.attribute( "tilewidth" ).ok_or( "invalid file: no tilewidth attribute" )?.parse()?,
|
||||
tileset.attribute( "tileheight" ).ok_or( "invalid file: no tileheight attribute" )?.parse()?
|
||||
);
|
||||
if tsx_tile_width != tile_width || tsx_tile_height != tile_height {
|
||||
return Err( "invalid file: referenced tilemap doesn't have same per-tile width and height of parent tilemap" )?
|
||||
}
|
||||
|
||||
tilesets.push( get_tiles( tileset, first_gid, &working_directory )? );
|
||||
}
|
||||
|
||||
let tileset = tilesets;
|
||||
if tileset.is_empty() {
|
||||
return Err( "invalid file: at least one tileset must be present in file" )?
|
||||
}
|
||||
|
||||
// Get the layers
|
||||
let layers: Vec<Layer> = map.descendants()
|
||||
.filter( | node | node.tag_name() == "layer".into() )
|
||||
.map( | node | get_layer( node, width, height ) )
|
||||
.collect::< Result< Vec<Option<Layer>>, Box<dyn Error> > >()?
|
||||
.into_iter()
|
||||
.filter_map( | option | option )
|
||||
.collect();
|
||||
|
||||
// Get the entity-component system
|
||||
let object_group = map.descendants().find( | node |
|
||||
node.tag_name() == "objectgroup".into() &&
|
||||
node.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-layer" ) && node.attribute( "value" ) == Some( "object" ) ).is_some()
|
||||
);
|
||||
let objects = if let Some( object_group ) = object_group {
|
||||
get_objs( &object_group, object_fields )?
|
||||
} else {
|
||||
print_warning( "no object layer in this file, this is probably not what you want..." );
|
||||
Vec::new()
|
||||
};
|
||||
|
||||
// Get collision
|
||||
let collision_group = map.descendants().find( | node |
|
||||
node.tag_name() == "objectgroup".into() &&
|
||||
node.descendants().find( | node | node.attribute( "name" ) == Some( "reskit-layer" ) && node.attribute( "value" ) == Some( "collision" ) ).is_some()
|
||||
);
|
||||
let collision = if let Some( collision_group ) = collision_group {
|
||||
let mut result = Vec::new();
|
||||
let objects = collision_group.descendants().filter( | node | node.tag_name() == "object".into() );
|
||||
|
||||
for object in objects {
|
||||
let x: u16 = object.attribute( "x" ).ok_or( "invalid file: no \"x\" attribute in collision bounding box" )?.parse()?;
|
||||
let y: u16 = object.attribute( "y" ).ok_or( "invalid file: no \"y\" attribute in collision bounding box" )?.parse()?;
|
||||
let width: u16 = object.attribute( "width" ).ok_or( "invalid file: no \"width\" attribute in collision bounding box" )?.parse()?;
|
||||
let height: u16 = object.attribute( "height" ).ok_or( "invalid file: no \"height\" attribute in collision bounding box" )?.parse()?;
|
||||
|
||||
result.push( euclid::rect( x, y, width, height ) );
|
||||
}
|
||||
|
||||
if result.is_empty() {
|
||||
print_warning( "collision layer present but no bounding boxes are defined, this is probably not what you want..." );
|
||||
}
|
||||
|
||||
result
|
||||
} else {
|
||||
print_warning( "no collision layer in this file, this is probably not what you want..." );
|
||||
Vec::new()
|
||||
};
|
||||
|
||||
Ok(
|
||||
TiledTilemap {
|
||||
tileset,
|
||||
layers,
|
||||
objects,
|
||||
collision,
|
||||
width,
|
||||
height
|
||||
}
|
||||
)
|
||||
} else {
|
||||
Err( "invalid file: this does not appear to be valid Tiled .tmx file" )?
|
||||
}
|
||||
}
|
|
@ -0,0 +1,100 @@
|
|||
use std::{error::Error, collections::HashMap};
|
||||
use regex::Regex;
|
||||
use roxmltree::Node;
|
||||
use crate::reskit::utility::print_warning;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Entity {
|
||||
pub components: HashMap<String, Component>
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Component {
|
||||
pub attributes: HashMap<String, String>
|
||||
}
|
||||
|
||||
pub fn get_ecs( object_group: Node ) -> Result<Vec<Entity>, Box<dyn Error>> {
|
||||
let mut entities: Vec<Entity> = Vec::new();
|
||||
|
||||
let objects: Vec<Node> = object_group.descendants().filter( | node | node.tag_name() == "object".into() ).collect();
|
||||
for object in objects {
|
||||
let object_id = object.attribute( "id" ).ok_or( "invalid file: no id attribute set on object" )?;
|
||||
let object_name = object.attribute( "name" ).unwrap_or( "<no name>" );
|
||||
let object_name = format!( "({}, ID: {})", object_id, object_name );
|
||||
|
||||
let mut entity: Entity = Entity {
|
||||
components: HashMap::new()
|
||||
};
|
||||
|
||||
// Get attributes for implicit `position` component
|
||||
let x = object.attribute( "x" ).ok_or( "invalid file: position property not present on object" )?;
|
||||
let y = object.attribute( "y" ).ok_or( "invalid file: position property not present on object" )?;
|
||||
let width = object.attribute( "width" ).ok_or( "invalid file: position property not present on object" )?;
|
||||
let height = object.attribute( "height" ).ok_or( "invalid file: position property not present on object" )?;
|
||||
|
||||
entity.components.insert(
|
||||
format!( "position" ),
|
||||
Component {
|
||||
attributes: HashMap::from( [
|
||||
( format!( "x" ), x.to_owned() ),
|
||||
( format!( "y" ), y.to_owned() ),
|
||||
( format!( "width" ), width.to_owned() ),
|
||||
( format!( "height" ), height.to_owned() )
|
||||
] )
|
||||
}
|
||||
);
|
||||
|
||||
let properties = object.descendants().find( | node | node.tag_name() == "properties".into() ).ok_or( "invalid file: no properties in object" )?;
|
||||
let properties = properties.descendants().filter( | node | node.tag_name() == "property".into() && node.attribute( "name" ).unwrap_or( "" ).starts_with( "reskit-component" ) );
|
||||
for component_property in properties {
|
||||
let name = component_property.attribute( "name" ).ok_or( "internal error: name attribute expected" )?;
|
||||
let prop_type = component_property.attribute( "type" ).unwrap_or( "string" );
|
||||
let value = component_property.attribute( "value" );
|
||||
|
||||
if let Some( value ) = value {
|
||||
// Set up regex to remove individual parts
|
||||
let regex = Regex::new( r#"reskit-component\[([a-z0-9_]+)\](\.[a-z0-9_]*)?"# )?;
|
||||
if let Some( captures ) = regex.captures( name ) {
|
||||
let component_name = captures.get( 1 ).ok_or( "internal error: regex did not match properly" )?.as_str();
|
||||
let attribute_name = captures.get( 2 );
|
||||
|
||||
if let Some( attribute_name ) = attribute_name {
|
||||
// Setting is a component attribute setting ("value" is the setting)
|
||||
let attribute_name = attribute_name.as_str().replace( ".", "" );
|
||||
if let Some( component ) = entity.components.get_mut( component_name ) {
|
||||
component.attributes.insert( attribute_name, value.to_owned() );
|
||||
} else {
|
||||
return Err( format!( "in object {}: undefined component in reskit-component definition \"{}\"", object_name, name ) )?;
|
||||
}
|
||||
} else {
|
||||
// Setting is a component definition
|
||||
if prop_type != "bool" {
|
||||
print_warning( &format!( "in object {}: non-bool type reskit-component definition \"{}\". ignoring...", object_name, name ) );
|
||||
} else {
|
||||
if value == "true" {
|
||||
if entity.components.contains_key( component_name ) {
|
||||
print_warning( &format!( "in object {}: duplicate reskit-component definition \"{}\". ignoring...", object_name, name ) );
|
||||
} else {
|
||||
entity.components.insert(
|
||||
component_name.to_owned(),
|
||||
Component { attributes: HashMap::new() }
|
||||
);
|
||||
}
|
||||
} else {
|
||||
print_warning( &format!( "in object {}: reskit-component definition \"{}\" is set to false. ignoring...", object_name, name ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
print_warning( &format!( "in object {}: invalid format for reskit-component attribute \"{}\". ignoring...", object_name, name ) );
|
||||
}
|
||||
} else {
|
||||
print_warning( &format!( "in object {}: no value for reskit-component attribute \"{}\". ignoring...", object_name, name ) );
|
||||
}
|
||||
}
|
||||
|
||||
entities.push( entity );
|
||||
}
|
||||
|
||||
Ok( entities )
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
pub mod converter;
|
||||
pub mod ecs;
|
||||
pub mod system;
|
|
@ -0,0 +1,367 @@
|
|||
use std::{error::Error, convert::TryInto, collections::HashMap};
|
||||
use image::GenericImageView;
|
||||
use crate::reskit::{tileset::image_to_tiles, utility::symbol_to_pascal, cli::settings::TileOrder};
|
||||
use super::converter::{TiledTilemap, Layer, SystemPlane, TiledTileset};
|
||||
|
||||
/**
|
||||
* Output the .bin and .pal file (using `tileset` tool to build it) containing each of the tiles
|
||||
* and palettes in the Tiled Editor tileset.
|
||||
*/
|
||||
pub fn get_tiles( tilemap: &TiledTilemap ) -> Result<(Vec<u8>, Vec<u8>), Box<dyn Error>> {
|
||||
let mut system_pals: [[u16; 16]; 4] = [
|
||||
[ 0; 16 ],
|
||||
[ 0; 16 ],
|
||||
[ 0; 16 ],
|
||||
[ 0; 16 ]
|
||||
];
|
||||
let mut all_tiles: Vec<u8> = vec![0; 32]; // --system md, start with a blank buffer tile
|
||||
|
||||
for tileset in &tilemap.tileset {
|
||||
let tiles_height = tileset.image.height() / 8; // --system md
|
||||
let tiles_width = tileset.image.width() / 8; // --system md
|
||||
|
||||
// all this copy pasted code, it's so over
|
||||
if matches!( tileset.tile_order, TileOrder::Sprite ) {
|
||||
// Sprite iteration order
|
||||
for tile_x in 0..tiles_width {
|
||||
for tile_y in 0..tiles_height {
|
||||
let tile_index = ( tile_y * tiles_width ) + tile_x;
|
||||
let tile = tileset.image.clone().crop( tile_x * 8, tile_y * 8, 8, 8 );
|
||||
|
||||
// Fake palette (see below)
|
||||
let mut fake: [u16; 16] = [ 0; 16 ];
|
||||
let selected_pal = tileset.palettes[ tile_index as usize ];
|
||||
|
||||
let tile_bin = image_to_tiles(
|
||||
&tile,
|
||||
{
|
||||
// Determine if palette is used here or it is a dummy palette
|
||||
if let Some( selected_pal ) = selected_pal {
|
||||
&mut system_pals[ selected_pal as usize ]
|
||||
} else {
|
||||
// Fake-a-palette
|
||||
// You will get an error in get_tilemap if you try to use this palette-less tile
|
||||
&mut fake
|
||||
}
|
||||
},
|
||||
"tile" // this is not set to "sprite" because we're only doing one tile at a time
|
||||
);
|
||||
|
||||
if let Err( _ ) = tile_bin {
|
||||
return Err( format!( "palette {:?} full (try moving tile {} to another palette)", selected_pal, tile_index ) )?
|
||||
}
|
||||
|
||||
if let Ok( tile_bin ) = tile_bin {
|
||||
all_tiles.extend( tile_bin );
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Tile iteration order
|
||||
for tile_y in 0..tiles_height {
|
||||
for tile_x in 0..tiles_width {
|
||||
let tile_index = ( tile_y * tiles_width ) + tile_x;
|
||||
let tile = tileset.image.clone().crop( tile_x * 8, tile_y * 8, 8, 8 );
|
||||
|
||||
// Fake palette (see below)
|
||||
let mut fake: [u16; 16] = [ 0; 16 ];
|
||||
let selected_pal = tileset.palettes[ tile_index as usize ];
|
||||
|
||||
let tile_bin = image_to_tiles(
|
||||
&tile,
|
||||
{
|
||||
// Determine if palette is used here or it is a dummy palette
|
||||
if let Some( selected_pal ) = selected_pal {
|
||||
&mut system_pals[ selected_pal as usize ]
|
||||
} else {
|
||||
// Fake-a-palette
|
||||
// You will get an error in get_tilemap if you try to use this palette-less tile
|
||||
&mut fake
|
||||
}
|
||||
},
|
||||
"tile"
|
||||
);
|
||||
|
||||
if let Err( _ ) = tile_bin {
|
||||
return Err( format!( "palette {:?} full (try moving tile {} to another palette)", selected_pal, tile_index ) )?
|
||||
}
|
||||
|
||||
if let Ok( tile_bin ) = tile_bin {
|
||||
all_tiles.extend( tile_bin );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Define result and write palettes
|
||||
let mut palettes: Vec<u8> = Vec::new();
|
||||
for pal in 0..system_pals.len() {
|
||||
for i in 0..system_pals[ pal ].len() {
|
||||
let bytes = system_pals[ pal ][ i ].to_be_bytes();
|
||||
for i in 0..2 {
|
||||
palettes.push( bytes[ i ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok( ( all_tiles, palettes ) )
|
||||
}
|
||||
|
||||
/**
|
||||
* Output the .map file defining the hardware tilemap for the given Tiled Tilemap.
|
||||
* In `--system md`, this outputs tilemap B and then tilemap A
|
||||
*/
|
||||
pub fn get_tilemap( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>> {
|
||||
let mut all_palettes: Vec<Option<u8>> = vec![];
|
||||
for tileset in &tilemap.tileset {
|
||||
all_palettes.extend( tileset.palettes.iter() );
|
||||
}
|
||||
|
||||
let layer_b: Option<&Layer> = tilemap.layers.iter().find( | layer | matches!( layer, Layer::Tile { system_plane: SystemPlane::MdPlaneB, tiles: _ } ) );
|
||||
let layer_a: Option<&Layer> = tilemap.layers.iter().find( | layer | matches!( layer, Layer::Tile { system_plane: SystemPlane::MdPlaneA, tiles: _ } ) );
|
||||
|
||||
// Each entry in a `--system md` tilemap is 16 bits
|
||||
let mut total_nametable: Vec<u16> = Vec::new();
|
||||
|
||||
let mut nametable: Vec<u16> = vec![ 0; tilemap.width * tilemap.height ];
|
||||
if let Some( layer_b ) = layer_b {
|
||||
let layer_b = match layer_b {
|
||||
Layer::Tile { system_plane: _, tiles } => tiles,
|
||||
_ => return Err( "internal error: invalid object type" )?
|
||||
};
|
||||
|
||||
for y in 0..tilemap.height {
|
||||
for x in 0..tilemap.width {
|
||||
let target_tile: u32 = *layer_b.get( ( y * tilemap.width ) + x ).ok_or( "internal error: invalid data in tilemap" )?;
|
||||
let target_tile: u16 = target_tile.try_into()?;
|
||||
if target_tile > 0 {
|
||||
let source_tile = target_tile - 1;
|
||||
|
||||
// From the starting point of x, y "stamp" the target tile's indices
|
||||
let nametable_entry = target_tile;
|
||||
let selected_pal = all_palettes[ source_tile as usize ];
|
||||
if let Some( selected_pal ) = selected_pal {
|
||||
nametable[ ( y * tilemap.width ) + x ] = ( ( selected_pal as u16 ) << 13 ) | nametable_entry;
|
||||
} else {
|
||||
return Err( format!( "invalid setting: tile {} in tileset has no defined palette", source_tile ) )?
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
total_nametable.extend( nametable.iter() );
|
||||
|
||||
// Just do the same for layer a
|
||||
// Copy pasted because i'm lazy and tired
|
||||
let mut nametable: Vec<u16> = vec![ 0; tilemap.width * tilemap.height ];
|
||||
if let Some( layer_a ) = layer_a {
|
||||
let layer_a = match layer_a {
|
||||
Layer::Tile { system_plane: _, tiles } => tiles,
|
||||
_ => return Err( "internal error: invalid object type" )?
|
||||
};
|
||||
|
||||
for y in 0..tilemap.height {
|
||||
for x in 0..tilemap.width {
|
||||
let target_tile: u32 = *layer_a.get( ( y * tilemap.width ) + x ).ok_or( "internal error: invalid data in tilemap" )?;
|
||||
let target_tile: u16 = target_tile.try_into()?;
|
||||
if target_tile > 0 {
|
||||
let source_tile = target_tile - 1;
|
||||
|
||||
// From the starting point of x, y "stamp" the target tile's indices
|
||||
let nametable_entry = target_tile;
|
||||
let selected_pal = all_palettes[ source_tile as usize ];
|
||||
if let Some( selected_pal ) = selected_pal {
|
||||
nametable[ ( y * tilemap.width ) + x ] = ( ( selected_pal as u16 ) << 13 ) | nametable_entry;
|
||||
} else {
|
||||
return Err( format!( "invalid setting: tile {} in tileset has no defined palette", source_tile ) )?
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
total_nametable.extend( nametable.iter() );
|
||||
|
||||
// Convert the u16's to a series of u8 data
|
||||
let mut result: Vec<u8> = Vec::new();
|
||||
for i in 0..total_nametable.len() {
|
||||
let bytes = total_nametable[ i ].to_be_bytes();
|
||||
for i in 0..2 {
|
||||
result.push( bytes[ i ] );
|
||||
}
|
||||
}
|
||||
Ok( result )
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the .lvc collision map (u8 sized for the map dimensions, collision areas are either 0 or 1)
|
||||
*/
|
||||
pub fn get_collision_map( tilemap: &TiledTilemap ) -> Result<Vec<u8>, Box<dyn Error>> {
|
||||
let mut result: Vec<u8> = Vec::new();
|
||||
|
||||
// 2 bytes: Number of bounding boxes
|
||||
result.extend( ( tilemap.collision.len() as u16 ).to_be_bytes() );
|
||||
|
||||
// For (Number of bounding boxes):
|
||||
for bounding_box in &tilemap.collision {
|
||||
// 2 bytes: X dimension
|
||||
result.extend( bounding_box.origin.x.to_be_bytes() );
|
||||
|
||||
// 2 bytes: Y dimension
|
||||
result.extend( bounding_box.origin.y.to_be_bytes() );
|
||||
|
||||
// 2 bytes: X2 dimension (x + width)
|
||||
result.extend( ( bounding_box.origin.x + bounding_box.size.width ).to_be_bytes() );
|
||||
|
||||
// 2 bytes: Y2 dimension (y + height)
|
||||
result.extend( ( bounding_box.origin.y + bounding_box.size.height ).to_be_bytes() );
|
||||
}
|
||||
|
||||
Ok( result )
|
||||
}
|
||||
|
||||
pub fn get_objs( tilemap: &TiledTilemap, symbol_ids: &HashMap<String, u16> ) -> Result<Vec<u8>, Box<dyn Error>> {
|
||||
let mut result: Vec<u8> = Vec::new();
|
||||
|
||||
// 2 bytes: Number of objects
|
||||
result.extend( ( tilemap.objects.len() as u16 ).to_be_bytes() );
|
||||
|
||||
if tilemap.objects.len() > 0 {
|
||||
let archetype = tilemap.objects.first().ok_or( "internal error: no first object" )?;
|
||||
|
||||
// 2 bytes: Object struct size
|
||||
result.extend( ( ( archetype.attributes.len() + 1 ) as u16 ).to_be_bytes() );
|
||||
|
||||
// For (number of objects):
|
||||
for object in &tilemap.objects {
|
||||
// (Object struct size * 2): Data for object, ordered by --fields option, each one 16-bit field
|
||||
|
||||
// First output the object ID
|
||||
let object_id = symbol_ids.get( &object.id ).ok_or( format!( "invalid file: undefined symbol \"{}\"", object.id ) )?;
|
||||
result.extend( object_id.to_be_bytes() );
|
||||
|
||||
// Then output the attributes in the order provided via LinkedHashMap
|
||||
for ( _attribute, value ) in &object.attributes {
|
||||
let value: u16 = match value.as_str() {
|
||||
"true" => 0x01,
|
||||
"false" => 0x00,
|
||||
all_else => {
|
||||
if let Ok( valid_u16 ) = all_else.parse::<u16>() {
|
||||
valid_u16
|
||||
} else {
|
||||
*symbol_ids.get( all_else ).ok_or( format!( "invalid file: undefined symbol \"{}\"", all_else ) )?
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
result.extend( value.to_be_bytes() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok( result )
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sprite table.
|
||||
*/
|
||||
pub fn get_sprites( tilemap: &TiledTilemap, sprite_ids: &HashMap<String, u16> ) -> Result<Vec<u8>, Box<dyn Error>> {
|
||||
let mut result: Vec<u8> = Vec::new();
|
||||
|
||||
let tiles_before = {
|
||||
let mut total_tiles = 1;
|
||||
|
||||
for tileset in &tilemap.tileset {
|
||||
// do not include the sprite metadata
|
||||
if tileset.sprite_metadata.is_none() {
|
||||
total_tiles += ( tileset.image.width() / 8 ) * ( tileset.image.height() / 8 );
|
||||
}
|
||||
}
|
||||
|
||||
total_tiles
|
||||
};
|
||||
let mut tiles_after: u32 = 0;
|
||||
|
||||
let sprites: Vec<&TiledTileset> = tilemap.tileset.iter().filter( | tileset | matches!( tileset.tile_order, TileOrder::Sprite ) ).collect();
|
||||
result.extend( ( sprites.len() as u16 ).to_be_bytes() );
|
||||
for sprite in sprites {
|
||||
let sprite_metadata = sprite.sprite_metadata.as_ref().ok_or( "internal error: tile order is sprite but no sprite data" )?;
|
||||
|
||||
let sprite_id = sprite_ids.get( &sprite_metadata.id ).ok_or( format!( "invalid file: undefined sprite id \"{}\"", sprite_metadata.id ) )?;
|
||||
result.extend( sprite_id.to_be_bytes() );
|
||||
|
||||
let tiles_across = sprite.image.width() / 8;
|
||||
let frames: u16 = ( tiles_across / ( sprite_metadata.width as u32 ) ) as u16;
|
||||
|
||||
let tile_index_location = tiles_before + tiles_after;
|
||||
result.extend( ( tile_index_location as u16 ).to_be_bytes() );
|
||||
tiles_after += ( ( sprite_metadata.width as u16 * sprite_metadata.height as u16 ) * frames ) as u32;
|
||||
|
||||
result.push( sprite_metadata.width );
|
||||
|
||||
result.push( sprite_metadata.height );
|
||||
|
||||
result.extend( sprite_metadata.palette.to_be_bytes() );
|
||||
|
||||
// One animation per .tsx file
|
||||
// Animations run like a filmstrip across, never down
|
||||
result.extend( frames.to_be_bytes() );
|
||||
|
||||
if let Some( jiffies ) = sprite_metadata.anim_interval {
|
||||
result.extend( jiffies.to_be_bytes() );
|
||||
} else {
|
||||
result.extend( ( 0 as u16 ).to_be_bytes() );
|
||||
};
|
||||
}
|
||||
|
||||
Ok( result )
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a helper .asm or .c file that ties all the level components together
|
||||
*/
|
||||
pub fn get_code( tilemap: &TiledTilemap, level_name: &str, path_prefix: &str ) -> Result<String, Box<dyn Error>> {
|
||||
let version = env!( "CARGO_PKG_VERSION" );
|
||||
let level_label = symbol_to_pascal( level_name );
|
||||
let ( width, height ) = ( tilemap.width, tilemap.height );
|
||||
let num_tiles = {
|
||||
let mut total_tiles = 1;
|
||||
|
||||
for tileset in &tilemap.tileset {
|
||||
total_tiles += ( tileset.image.width() / 8 ) * ( tileset.image.height() / 8 ); // --system md
|
||||
}
|
||||
|
||||
total_tiles
|
||||
};
|
||||
let file = format!( r#"; Level definition file
|
||||
; Generated by reskit v{version}
|
||||
|
||||
{level_label}Tiles:
|
||||
incbin '{path_prefix}{level_name}/tiles.bin'
|
||||
|
||||
{level_label}Palettes:
|
||||
incbin '{path_prefix}{level_name}/palettes.pal'
|
||||
|
||||
{level_label}Nametables:
|
||||
incbin '{path_prefix}{level_name}/nametables.map'
|
||||
|
||||
{level_label}Collision:
|
||||
incbin '{path_prefix}{level_name}/collision.lvc'
|
||||
|
||||
{level_label}Objects:
|
||||
incbin '{path_prefix}{level_name}/objects.obs'
|
||||
|
||||
{level_label}Sprites:
|
||||
incbin '{path_prefix}{level_name}/sprites.spt'
|
||||
|
||||
{level_label}:
|
||||
dc.w {width}, {height}, {num_tiles}
|
||||
dc.l {level_label}Tiles
|
||||
dc.l {level_label}Palettes
|
||||
dc.l {level_label}Nametables
|
||||
dc.l {level_label}Collision
|
||||
dc.l {level_label}Objects
|
||||
dc.l {level_label}Sprites"# );
|
||||
|
||||
Ok( file )
|
||||
}
|
|
@ -1,4 +1,6 @@
|
|||
pub mod cli;
|
||||
pub mod easing;
|
||||
pub mod level;
|
||||
pub mod soundtrack;
|
||||
pub mod tileset;
|
||||
pub mod utility;
|
|
@ -1,20 +1,50 @@
|
|||
use crate::reskit::utility;
|
||||
use std::process::exit;
|
||||
use std::{error::Error, ops::RangeInclusive};
|
||||
use std::fs;
|
||||
use std::fs::File;
|
||||
use std::io::Write;
|
||||
use image::{ GenericImageView, DynamicImage };
|
||||
|
||||
fn color_to_palette( r: u16, g: u16, b: u16, palette: &mut [u16; 16] ) -> u32 {
|
||||
/**
|
||||
* Get a particular RGB component adjusted for the Mega Drive VDP colour ramp.
|
||||
* See colour ramp at https://plutiedev.com/vdp-color-ramp
|
||||
*/
|
||||
fn rgb_component_to_ramp( component: u16 ) -> Result<u16, Box<dyn Error>> {
|
||||
let ramp: [(RangeInclusive<u16>, (u16,u16)); 7] = [
|
||||
(0..=52, (0x0, 0x2)),
|
||||
(52..=87, (0x2, 0x4)),
|
||||
(87..=116, (0x4, 0x6)),
|
||||
(116..=144, (0x6, 0x8)),
|
||||
(144..=172, (0x8, 0xA)),
|
||||
(172..=206, (0xA, 0xC)),
|
||||
(206..=255, (0xC, 0xE))
|
||||
];
|
||||
|
||||
for i in 0..ramp.len() {
|
||||
let ( ramp_range, ( cram_round_down, cram_round_up ) ) = &ramp[ i ];
|
||||
if ramp_range.contains( &component ) {
|
||||
let range_midpoint = ramp_range.start() + ( ( ramp_range.end() - ramp_range.start() ) / 2 );
|
||||
return if component >= range_midpoint {
|
||||
Ok( *cram_round_up )
|
||||
} else {
|
||||
Ok( *cram_round_down )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Err( "rgb component not in range 0-255" )?
|
||||
}
|
||||
|
||||
pub fn color_to_palette( r: u16, g: u16, b: u16, palette: &mut [u16; 16] ) -> Result<u32, Box<dyn Error>> {
|
||||
let final_val =
|
||||
( ( r & 0x00F0 ) >> 4 ) |
|
||||
( g & 0x00F0 ) |
|
||||
( ( b & 0x00F0 ) << 4 );
|
||||
( rgb_component_to_ramp( b )? << 8 ) |
|
||||
( rgb_component_to_ramp( g )? << 4 ) |
|
||||
( rgb_component_to_ramp( r )? );
|
||||
|
||||
// Does the color already exist?
|
||||
for i in 0..palette.len() {
|
||||
if palette[ i ] == final_val {
|
||||
return i as u32;
|
||||
return Ok( i as u32 );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,26 +52,26 @@ fn color_to_palette( r: u16, g: u16, b: u16, palette: &mut [u16; 16] ) -> u32 {
|
|||
for i in 1..palette.len() {
|
||||
if palette[ i ] == 0 {
|
||||
palette[ i ] = final_val;
|
||||
return i as u32;
|
||||
return Ok( i as u32 );
|
||||
}
|
||||
}
|
||||
|
||||
utility::print_error( "image contains greater than 15 colours, exiting..." );
|
||||
exit( 3 );
|
||||
utility::print_error( "attempted to insert greater than 15 colours in a palette" );
|
||||
Err( "no more room in this palette!" )?
|
||||
}
|
||||
|
||||
fn get_pixel( image: &DynamicImage, palette: &mut [u16; 16], x: u32, y: u32 ) -> u32 {
|
||||
fn get_pixel( image: &DynamicImage, palette: &mut [u16; 16], x: u32, y: u32 ) -> Result<u32, Box<dyn Error>> {
|
||||
let ( max_x, max_y ) = image.dimensions();
|
||||
|
||||
if x >= max_x || y >= max_y {
|
||||
return 0;
|
||||
return Ok( 0 );
|
||||
}
|
||||
|
||||
let pixel = image.get_pixel( x, y );
|
||||
color_to_palette( pixel[ 0 ].into(), pixel[ 1 ].into(), pixel[ 2 ].into(), palette )
|
||||
}
|
||||
|
||||
fn output_bin( image_filename: &str, output_filename: &str, palette: [u16; 16], body: Vec<u8> ) {
|
||||
pub fn output_bin( output_filename: &str, palette: [u16; 16], body: Vec<u8> ) -> Result<(), Box<dyn Error>> {
|
||||
let mut output_palette: Vec< u8 > = Vec::new();
|
||||
for i in 0..palette.len() {
|
||||
let bytes = palette[ i ].to_be_bytes();
|
||||
|
@ -54,13 +84,14 @@ fn output_bin( image_filename: &str, output_filename: &str, palette: [u16; 16],
|
|||
if let Ok( mut output_file ) = output_try {
|
||||
output_file.write( &output_palette ).unwrap();
|
||||
output_file.write( &body ).unwrap();
|
||||
utility::print_good( format!( "converted file {}", image_filename ).as_str() );
|
||||
|
||||
Ok( () )
|
||||
} else {
|
||||
utility::print_error( format!( "could not open filename for output {}", output_filename ).as_str() );
|
||||
return Err( format!( "could not open filename for output {}", output_filename ).as_str() )?;
|
||||
}
|
||||
}
|
||||
|
||||
fn output_inc( image_filename: &str, output_filename: &str, palette: [u16; 16], body: Vec<u8> ) {
|
||||
pub fn output_inc( output_filename: &str, palette: [u16; 16], body: Vec<u8> ) -> Result<(), Box<dyn Error>> {
|
||||
let mut output_palette: Vec< u8 > = Vec::new();
|
||||
for i in 0..palette.len() {
|
||||
let bytes = palette[ i ].to_be_bytes();
|
||||
|
@ -111,75 +142,91 @@ fn output_inc( image_filename: &str, output_filename: &str, palette: [u16; 16],
|
|||
fs::write( output_filename.to_string() + ".h", output_h ).expect( "Could not write header file" );
|
||||
fs::write( output_filename.to_string() + ".c", output_c ).expect( "Could not write source file" );
|
||||
|
||||
utility::print_good( format!( "converted file {}", image_filename ).as_str() );
|
||||
Ok( () )
|
||||
}
|
||||
|
||||
pub fn generate( image_filename: &str, output_filename: &str, output_mode: &str, tile_order: &str ) {
|
||||
let img = image::open( image_filename );
|
||||
if let Ok( img ) = img {
|
||||
let ( mut max_x, mut max_y ) = img.dimensions();
|
||||
if max_x % 8 != 0 { max_x = ( 8 * ( max_x / 8 ) ) + ( 8 - ( max_x % 8 ) ); }
|
||||
if max_y % 8 != 0 { max_y = ( 8 * ( max_y / 8 ) ) + ( 8 - ( max_y % 8 ) ); }
|
||||
pub fn image_to_tiles( img: &DynamicImage, palette: &mut [u16; 16], tile_order: &str ) -> Result<Vec<u8>, Box<dyn Error>> {
|
||||
let ( mut max_x, mut max_y ) = img.dimensions();
|
||||
if max_x % 8 != 0 { max_x = ( 8 * ( max_x / 8 ) ) + ( 8 - ( max_x % 8 ) ); }
|
||||
if max_y % 8 != 0 { max_y = ( 8 * ( max_y / 8 ) ) + ( 8 - ( max_y % 8 ) ); }
|
||||
|
||||
let mut palette: [u16; 16] = [ 0; 16 ];
|
||||
let mut body: Vec< u8 > = Vec::new();
|
||||
let mut body: Vec<u8> = Vec::new();
|
||||
|
||||
if tile_order == "sprite" {
|
||||
/*
|
||||
* Tile order:
|
||||
* 1 3
|
||||
* 2 4
|
||||
*/
|
||||
for x in ( 0..max_x ).step_by( 8 ) {
|
||||
for y in ( 0..max_y ).step_by( 8 ) {
|
||||
for cell_y in 0..8 {
|
||||
let mut series: u32 = 0;
|
||||
|
||||
for cell_x in 0..8 {
|
||||
let nibble: u32 = get_pixel( &img, &mut palette, cell_x + x, cell_y + y ) << ( ( 7 - cell_x ) * 4 );
|
||||
series = series | nibble;
|
||||
}
|
||||
|
||||
let bytes = series.to_be_bytes();
|
||||
for i in 0..4 {
|
||||
body.push( bytes[ i ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/*
|
||||
* Tile order:
|
||||
* 1 2
|
||||
* 3 4
|
||||
*/
|
||||
if tile_order == "sprite" {
|
||||
/*
|
||||
* Sprite order:
|
||||
* 1 3
|
||||
* 2 4
|
||||
*/
|
||||
for x in ( 0..max_x ).step_by( 8 ) {
|
||||
for y in ( 0..max_y ).step_by( 8 ) {
|
||||
for x in ( 0..max_x ).step_by( 8 ) {
|
||||
for cell_y in 0..8 {
|
||||
let mut series: u32 = 0;
|
||||
for cell_y in 0..8 {
|
||||
let mut series: u32 = 0;
|
||||
|
||||
for cell_x in 0..8 {
|
||||
let nibble: u32 = get_pixel( &img, &mut palette, cell_x + x, cell_y + y ) << ( ( 7 - cell_x ) * 4 );
|
||||
series = series | nibble;
|
||||
}
|
||||
for cell_x in 0..8 {
|
||||
let nibble: u32 = get_pixel( &img, palette, cell_x + x, cell_y + y )? << ( ( 7 - cell_x ) * 4 );
|
||||
series = series | nibble;
|
||||
}
|
||||
|
||||
let bytes = series.to_be_bytes();
|
||||
for i in 0..4 {
|
||||
body.push( bytes[ i ] );
|
||||
}
|
||||
let bytes = series.to_be_bytes();
|
||||
for i in 0..4 {
|
||||
body.push( bytes[ i ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/*
|
||||
* Tile order:
|
||||
* 1 2
|
||||
* 3 4
|
||||
*/
|
||||
for y in ( 0..max_y ).step_by( 8 ) {
|
||||
for x in ( 0..max_x ).step_by( 8 ) {
|
||||
for cell_y in 0..8 {
|
||||
let mut series: u32 = 0;
|
||||
|
||||
for cell_x in 0..8 {
|
||||
let nibble: u32 = get_pixel( &img, palette, cell_x + x, cell_y + y )? << ( ( 7 - cell_x ) * 4 );
|
||||
series = series | nibble;
|
||||
}
|
||||
|
||||
let bytes = series.to_be_bytes();
|
||||
for i in 0..4 {
|
||||
body.push( bytes[ i ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok( body )
|
||||
}
|
||||
|
||||
pub fn generate( image_filename: &str, output_filename: &str, output_mode: &str, tile_order: &str ) -> Result<(), Box<dyn Error>> {
|
||||
let img = image::open( image_filename );
|
||||
if let Ok( img ) = img {
|
||||
let mut palette: [u16; 16] = [ 0; 16 ];
|
||||
let body = image_to_tiles( &img, &mut palette, tile_order )?;
|
||||
|
||||
if output_mode == "bin" {
|
||||
output_bin( image_filename, output_filename, palette, body );
|
||||
if let Err( err ) = output_bin( output_filename, palette, body ) {
|
||||
utility::print_error( &format!( "{}", err ) );
|
||||
}
|
||||
|
||||
utility::print_good( format!( "converted file {}", image_filename ).as_str() );
|
||||
} else if output_mode == "inc" {
|
||||
output_inc( image_filename, output_filename, palette, body );
|
||||
if let Err( err ) = output_inc( output_filename, palette, body ) {
|
||||
utility::print_error( &format!( "{}", err ) );
|
||||
}
|
||||
|
||||
utility::print_good( format!( "converted file {}", image_filename ).as_str() );
|
||||
} else {
|
||||
utility::print_error( format!( "invalid output mode {}", output_mode ).as_str() );
|
||||
}
|
||||
} else {
|
||||
utility::print_error( format!( "could not open filename {}", image_filename ).as_str() );
|
||||
}
|
||||
|
||||
Ok( () )
|
||||
}
|
Loading…
Reference in New Issue